Author: LakeFox
Email: [email protected]
Date: Wed, 19 Jun 2024 17:06:55 -0600
docs/cstyle/plugins/flex/index.html
flex dir column nowrap
Commits
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Diff
diff --git a/docs/cstyle/plugins/flex/index.html b/docs/cstyle/plugins/flex/index.html
index d42c467..ec88482 100644
--- a/docs/cstyle/plugins/flex/index.html
+++ b/docs/cstyle/plugins/flex/index.html
@@ -368,21 +368,21 @@
-269					// if the container has a size restriction
-270					if n.Style["height"] != "" {
-271						var totalHeight float32
-272						var fixedHeightElements int
-273						for _, v := range n.Children {
-274							vState := s[v.Properties.Id]
-275							if v.Style["min-height"] != "" {
-276								selfHeight -= vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
-277								fixedHeightElements++
-278							} else {
-279								totalHeight += vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
-280							}
-281						}
-282
-283						heightDelta := selfHeight - totalHeight
-284						if heightDelta < 0 {
-285							heightDelta = -heightDelta
-286						}
-287						heightAdj := heightDelta / float32(len(n.Children)-fixedHeightElements)
-288						if heightAdj < 0 {
-289							heightAdj = -heightAdj
+269					if n.Style["height"] != "" || n.Style["min-height"] != "" {
+270						h := selfHeight / float32(len(n.Children))
+271						for i, v := range n.Children {
+272							vState := s[v.Properties.Id]
+273							yStore := vState.Y
+274							adjH := h - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
+275							if adjH < vState.Height {
+276
+277								if minHeights[i] > adjH {
+278									vState.Height = minHeights[i]
+279									if i > 0 {
+280										sib := s[n.Children[i-1].Properties.Id]
+281										vState.Y = sib.Y + sib.Height + sib.Margin.Bottom + sib.Border.Width + vState.Margin.Top + vState.Border.Width
+282									}
+283								} else {
+284									vState.Height = adjH
+285									vState.Y = self.Y + self.Padding.Top + self.Border.Width + (h * float32(i)) + vState.Margin.Top
+286								}
+287								propagateOffsets(&v, vState.X, yStore, vState.X, vState.Y, state)
+288								(*state)[v.Properties.Id] = vState
+289							}
@@ -390,113 +390,113 @@
-291						// We are calculating the amount a element needs to shrink because of its siblings
-292						for i, v := range n.Children {
-293							vState := s[v.Properties.Id]
-294							if v.Style["min-height"] == "" {
-295								vState.Height -= heightAdj
-296								if i > 0 {
-297									vState.Y -= heightAdj * float32(i)
-298								}
-299								(*state)[v.Properties.Id] = vState
-300							}
-301						}
-302
-303					}
-304					for i, v := range n.Children {
-305						vState := s[v.Properties.Id]
-306						rows = append(rows, []int{i, i + 1, int(vState.Height)})
-307					}
-308
-309				} else {
-310
-311				}
-312				if flexReversed {
-313					colReverse(n, state)
-314				}
-315			}
-316			if n.Style["height"] == "" || n.Style["min-height"] == "" {
-317				_, h := getInnerSize(n, state)
-318				// fmt.Println(h)
-319				self.Height = h
-320			}
-321			(*state)[n.Properties.Id] = self
-322		},
-323	}
-324}
-325
-326func applyBlock(n *element.Node, state *map[string]element.State) {
-327	if len(n.Children) > 0 {
-328		accum := float32(0)
-329		inlineOffset := float32(0)
-330		s := *state
-331		lastHeight := float32(0)
-332		baseY := s[n.Children[0].Properties.Id].Y
-333		for i := 0; i < len(n.Children); i++ {
-334			v := &n.Children[i]
-335			vState := s[v.Properties.Id]
-336
-337			if v.Style["display"] != "block" {
-338				vState.Y += inlineOffset
-339				accum = (vState.Y - baseY)
-340				lastHeight = vState.Height
-341			} else if v.Style["position"] != "absolute" {
-342				vState.Y += accum
-343				inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
-344			}
-345			(*state)[v.Properties.Id] = vState
-346		}
-347	}
-348}
-349
-350func deInline(n *element.Node, state *map[string]element.State) {
-351	s := *state
-352	// self := s[n.Properties.Id]
-353	baseX := float32(-1)
-354	baseY := float32(-1)
-355	for _, v := range n.Children {
-356		vState := s[v.Properties.Id]
-357
-358		if v.Style["display"] == "inline" {
-359			if baseX < 0 && baseY < 0 {
-360				baseX = vState.X
-361				baseY = vState.Y
-362			} else {
-363				vState.X = baseX
-364				vState.Y = baseY
-365				(*state)[v.Properties.Id] = vState
-366
-367			}
-368		} else {
-369			baseX = float32(-1)
-370			baseY = float32(-1)
-371		}
-372
-373		if len(v.Children) > 0 {
-374			deInline(&v, state)
-375		}
-376	}
-377
-378}
-379
-380func applyInline(n *element.Node, state *map[string]element.State) {
-381	pl := inline.Init()
-382	for i := 0; i < len(n.Children); i++ {
-383		v := &n.Children[i]
-384
-385		if len(v.Children) > 0 {
-386			applyInline(v, state)
-387		}
-388
-389		if pl.Selector(v) {
-390			pl.Handler(v, state)
-391		}
-392	}
-393}
-394
-395func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
-396	s := *state
-397	for _, v := range n.Children {
-398		vState := s[v.Properties.Id]
-399		xStore := (vState.X - prevx) + newx
-400		yStore := (vState.Y - prevy) + newy
-401
-402		if len(v.Children) > 0 {
-403			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
+291					}
+292					for i, v := range n.Children {
+293						vState := s[v.Properties.Id]
+294						rows = append(rows, []int{i, i + 1, int(vState.Height)})
+295					}
+296
+297				}
+298				if flexReversed {
+299					colReverse(n, state)
+300				}
+301			}
+302			if n.Style["height"] == "" || n.Style["min-height"] == "" {
+303				_, h := getInnerSize(n, state)
+304				// fmt.Println(h)
+305				self.Height = h
+306			}
+307			(*state)[n.Properties.Id] = self
+308		},
+309	}
+310}
+311
+312func applyBlock(n *element.Node, state *map[string]element.State) {
+313	if len(n.Children) > 0 {
+314		accum := float32(0)
+315		inlineOffset := float32(0)
+316		s := *state
+317		lastHeight := float32(0)
+318		baseY := s[n.Children[0].Properties.Id].Y
+319		for i := 0; i < len(n.Children); i++ {
+320			v := &n.Children[i]
+321			vState := s[v.Properties.Id]
+322
+323			if v.Style["display"] != "block" {
+324				vState.Y += inlineOffset
+325				accum = (vState.Y - baseY)
+326				lastHeight = vState.Height
+327			} else if v.Style["position"] != "absolute" {
+328				vState.Y += accum
+329				inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
+330			}
+331			(*state)[v.Properties.Id] = vState
+332		}
+333	}
+334}
+335
+336func deInline(n *element.Node, state *map[string]element.State) {
+337	s := *state
+338	// self := s[n.Properties.Id]
+339	baseX := float32(-1)
+340	baseY := float32(-1)
+341	for _, v := range n.Children {
+342		vState := s[v.Properties.Id]
+343
+344		if v.Style["display"] == "inline" {
+345			if baseX < 0 && baseY < 0 {
+346				baseX = vState.X
+347				baseY = vState.Y
+348			} else {
+349				vState.X = baseX
+350				vState.Y = baseY
+351				(*state)[v.Properties.Id] = vState
+352
+353			}
+354		} else {
+355			baseX = float32(-1)
+356			baseY = float32(-1)
+357		}
+358
+359		if len(v.Children) > 0 {
+360			deInline(&v, state)
+361		}
+362	}
+363
+364}
+365
+366func applyInline(n *element.Node, state *map[string]element.State) {
+367	pl := inline.Init()
+368	for i := 0; i < len(n.Children); i++ {
+369		v := &n.Children[i]
+370
+371		if len(v.Children) > 0 {
+372			applyInline(v, state)
+373		}
+374
+375		if pl.Selector(v) {
+376			pl.Handler(v, state)
+377		}
+378	}
+379}
+380
+381func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
+382	s := *state
+383	for _, v := range n.Children {
+384		vState := s[v.Properties.Id]
+385		xStore := (vState.X - prevx) + newx
+386		yStore := (vState.Y - prevy) + newy
+387
+388		if len(v.Children) > 0 {
+389			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
+390		}
+391		vState.X = xStore
+392		vState.Y = yStore
+393		(*state)[v.Properties.Id] = vState
+394	}
+395
+396}
+397
+398func countText(n element.Node) int {
+399	count := 0
+400	groups := []int{}
+401	for _, v := range n.Children {
+402		if v.TagName == "notaspan" {
+403			count += 1
@@ -504,102 +504,102 @@
-405		vState.X = xStore
-406		vState.Y = yStore
-407		(*state)[v.Properties.Id] = vState
-408	}
-409
-410}
-411
-412func countText(n element.Node) int {
-413	count := 0
-414	groups := []int{}
-415	for _, v := range n.Children {
-416		if v.TagName == "notaspan" {
-417			count += 1
-418		}
-419		if v.Style["display"] == "block" {
-420			groups = append(groups, count)
-421			count = 0
-422		}
-423		if len(v.Children) > 0 {
-424			count += countText(v)
-425		}
-426	}
-427	groups = append(groups, count)
-428
-429	sort.Slice(groups, func(i, j int) bool {
-430		return groups[i] > groups[j]
-431	})
-432	return groups[0]
-433}
-434
-435func minHeight(n element.Node, state *map[string]element.State, prev float32) float32 {
-436	s := *state
-437	self := s[n.Properties.Id]
-438	if n.Style["min-height"] != "" {
-439		mw := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
-440		return utils.Max(prev, mw)
-441	} else {
-442		return prev
-443	}
-444
-445}
-446
-447func getMinHeight(n *element.Node, state *map[string]element.State) float32 {
-448	s := *state
-449	self := s[n.Properties.Id]
-450	selfHeight := float32(0)
-451
-452	if len(n.Children) > 0 {
-453		for _, v := range n.Children {
-454			selfHeight = utils.Max(selfHeight, getNodeHeight(&v, state))
-455		}
-456	} else {
-457		selfHeight = self.Height
-458	}
-459	if n.Style["min-height"] != "" {
-460		mh := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
-461		selfHeight = utils.Max(mh, selfHeight)
-462	}
-463
-464	selfHeight += self.Padding.Top + self.Padding.Bottom
-465	return selfHeight
-466}
-467
-468func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
-469	s := *state
-470	self := s[n.Properties.Id]
-471	selfWidth := float32(0)
-472
-473	if len(n.Children) > 0 {
-474		for _, v := range n.Children {
-475			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
-476		}
-477	} else {
-478		selfWidth = self.Width
-479	}
-480	if n.Style["min-width"] != "" {
-481		mw := utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
-482		selfWidth = utils.Max(mw, selfWidth)
-483	}
-484
-485	selfWidth += self.Padding.Left + self.Padding.Right
-486	return selfWidth
-487}
-488func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
-489	s := *state
-490	self := s[n.Properties.Id]
-491	selfWidth := float32(0)
-492
-493	if len(n.Children) > 0 {
-494		var maxRowWidth, rowWidth float32
-495
-496		for _, v := range n.Children {
-497			rowWidth += getNodeWidth(&v, state)
-498			if v.Style["display"] != "inline" {
-499				maxRowWidth = utils.Max(rowWidth, maxRowWidth)
-500				rowWidth = 0
-501			}
-502		}
-503		selfWidth = utils.Max(rowWidth, maxRowWidth)
-504	} else {
-505		selfWidth = self.Width
-506	}
+405		if v.Style["display"] == "block" {
+406			groups = append(groups, count)
+407			count = 0
+408		}
+409		if len(v.Children) > 0 {
+410			count += countText(v)
+411		}
+412	}
+413	groups = append(groups, count)
+414
+415	sort.Slice(groups, func(i, j int) bool {
+416		return groups[i] > groups[j]
+417	})
+418	return groups[0]
+419}
+420
+421func minHeight(n element.Node, state *map[string]element.State, prev float32) float32 {
+422	s := *state
+423	self := s[n.Properties.Id]
+424	if n.Style["min-height"] != "" {
+425		mw := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
+426		return utils.Max(prev, mw)
+427	} else {
+428		return prev
+429	}
+430
+431}
+432
+433func getMinHeight(n *element.Node, state *map[string]element.State) float32 {
+434	s := *state
+435	self := s[n.Properties.Id]
+436	selfHeight := float32(0)
+437
+438	if len(n.Children) > 0 {
+439		for _, v := range n.Children {
+440			selfHeight = utils.Max(selfHeight, getNodeHeight(&v, state))
+441		}
+442	} else {
+443		selfHeight = self.Height
+444	}
+445	if n.Style["min-height"] != "" {
+446		mh := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
+447		selfHeight = utils.Max(mh, selfHeight)
+448	}
+449
+450	selfHeight += self.Padding.Top + self.Padding.Bottom
+451	return selfHeight
+452}
+453
+454func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
+455	s := *state
+456	self := s[n.Properties.Id]
+457	selfWidth := float32(0)
+458
+459	if len(n.Children) > 0 {
+460		for _, v := range n.Children {
+461			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
+462		}
+463	} else {
+464		selfWidth = self.Width
+465	}
+466	if n.Style["min-width"] != "" {
+467		mw := utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
+468		selfWidth = utils.Max(mw, selfWidth)
+469	}
+470
+471	selfWidth += self.Padding.Left + self.Padding.Right
+472	return selfWidth
+473}
+474func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
+475	s := *state
+476	self := s[n.Properties.Id]
+477	selfWidth := float32(0)
+478
+479	if len(n.Children) > 0 {
+480		var maxRowWidth, rowWidth float32
+481
+482		for _, v := range n.Children {
+483			rowWidth += getNodeWidth(&v, state)
+484			if v.Style["display"] != "inline" {
+485				maxRowWidth = utils.Max(rowWidth, maxRowWidth)
+486				rowWidth = 0
+487			}
+488		}
+489		selfWidth = utils.Max(rowWidth, maxRowWidth)
+490	} else {
+491		selfWidth = self.Width
+492	}
+493
+494	selfWidth += self.Padding.Left + self.Padding.Right
+495	return selfWidth
+496}
+497
+498func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
+499	s := *state
+500	self := s[n.Properties.Id]
+501	w := float32(0)
+502	w += self.Padding.Left
+503	w += self.Padding.Right
+504
+505	w += self.Margin.Left
+506	w += self.Margin.Right
@@ -607,3 +607,3 @@
-508	selfWidth += self.Padding.Left + self.Padding.Right
-509	return selfWidth
-510}
+508	w += self.Width
+509
+510	w += self.Border.Width * 2
@@ -611,13 +611,13 @@
-512func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
-513	s := *state
-514	self := s[n.Properties.Id]
-515	w := float32(0)
-516	w += self.Padding.Left
-517	w += self.Padding.Right
-518
-519	w += self.Margin.Left
-520	w += self.Margin.Right
-521
-522	w += self.Width
-523
-524	w += self.Border.Width * 2
+512	for _, v := range n.Children {
+513		w = utils.Max(w, getNodeWidth(&v, state))
+514	}
+515
+516	return w
+517}
+518func getMaxHeight(n *element.Node, state *map[string]element.State) float32 {
+519	s := *state
+520	self := s[n.Properties.Id]
+521	selfHeight := float32(0)
+522
+523	if len(n.Children) > 0 {
+524		var maxRowHeight, rowHeight float32
@@ -625,25 +625,25 @@
-526	for _, v := range n.Children {
-527		w = utils.Max(w, getNodeWidth(&v, state))
-528	}
-529
-530	return w
-531}
-532func getMaxHeight(n *element.Node, state *map[string]element.State) float32 {
-533	s := *state
-534	self := s[n.Properties.Id]
-535	selfHeight := float32(0)
-536
-537	if len(n.Children) > 0 {
-538		var maxRowHeight, rowHeight float32
-539
-540		for _, v := range n.Children {
-541			rowHeight += getNodeHeight(&v, state)
-542			if v.Style["display"] != "inline" {
-543				maxRowHeight = utils.Max(rowHeight, maxRowHeight)
-544				rowHeight = 0
-545			}
-546		}
-547		selfHeight = utils.Max(rowHeight, maxRowHeight)
-548	} else {
-549		selfHeight = self.Height
-550	}
+526		for _, v := range n.Children {
+527			rowHeight += getNodeHeight(&v, state)
+528			if v.Style["display"] != "inline" {
+529				maxRowHeight = utils.Max(rowHeight, maxRowHeight)
+530				rowHeight = 0
+531			}
+532		}
+533		selfHeight = utils.Max(rowHeight, maxRowHeight)
+534	} else {
+535		selfHeight = self.Height
+536	}
+537
+538	selfHeight += self.Padding.Top + self.Padding.Bottom
+539	return selfHeight
+540}
+541
+542func getNodeHeight(n *element.Node, state *map[string]element.State) float32 {
+543	s := *state
+544	self := s[n.Properties.Id]
+545	h := float32(0)
+546	h += self.Padding.Top
+547	h += self.Padding.Bottom
+548
+549	h += self.Margin.Top
+550	h += self.Margin.Bottom
@@ -651,3 +651,3 @@
-552	selfHeight += self.Padding.Top + self.Padding.Bottom
-553	return selfHeight
-554}
+552	h += self.Height
+553
+554	h += self.Border.Width * 2
@@ -655,6 +655,6 @@
-556func getNodeHeight(n *element.Node, state *map[string]element.State) float32 {
-557	s := *state
-558	self := s[n.Properties.Id]
-559	h := float32(0)
-560	h += self.Padding.Top
-561	h += self.Padding.Bottom
+556	for _, v := range n.Children {
+557		h = utils.Max(h, getNodeHeight(&v, state))
+558	}
+559
+560	return h
+561}
@@ -662,78 +662,78 @@
-563	h += self.Margin.Top
-564	h += self.Margin.Bottom
-565
-566	h += self.Height
-567
-568	h += self.Border.Width * 2
-569
-570	for _, v := range n.Children {
-571		h = utils.Max(h, getNodeHeight(&v, state))
-572	}
-573
-574	return h
-575}
-576
-577func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
-578	s := *state
-579	self := s[n.Properties.Id]
-580
-581	minx := float32(10e10)
-582	maxw := float32(0)
-583	miny := float32(10e10)
-584	maxh := float32(0)
-585	for _, v := range n.Children {
-586		vState := s[v.Properties.Id]
-587		minx = utils.Min(vState.X, minx)
-588		miny = utils.Min(vState.Y-vState.Margin.Top, miny)
-589		// Don't add the top or left because the x&y values already take that into account
-590		hOffset := (vState.Border.Width * 2) + vState.Margin.Bottom
-591		wOffset := (vState.Border.Width * 2) + vState.Margin.Right
-592		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
-593		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
-594	}
-595	w := maxw - minx
-596	h := maxh - miny
-597
-598	w += self.Padding.Left + self.Padding.Right
-599	h += self.Padding.Top + self.Padding.Bottom
-600	if n.Style["width"] != "" {
-601		w = self.Width
-602	}
-603	if n.Style["height"] != "" {
-604		h = self.Height
-605	}
-606
-607	return w, h
-608}
-609
-610func add2d(arr [][]float32, index int) float32 {
-611	var sum float32
-612	if len(arr) == 0 {
-613		return sum
-614	}
-615
-616	for i := 0; i < len(arr); i++ {
-617		if len(arr[i]) <= index {
-618			return sum
-619		}
-620		sum += arr[i][index]
-621	}
-622
-623	return sum
-624}
-625
-626func colReverse(n *element.Node, state *map[string]element.State) {
-627	s := *state
-628	tempNodes := []element.Node{}
-629	tempStates := []element.State{}
-630	for i := len(n.Children) - 1; i >= 0; i-- {
-631		tempNodes = append(tempNodes, n.Children[i])
-632		tempStates = append(tempStates, s[n.Children[i].Properties.Id])
-633	}
-634
-635	for i := 0; i < len(tempStates); i++ {
-636		vState := s[n.Children[i].Properties.Id]
-637		propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, tempStates[i].Y, state)
-638		vState.Y = tempStates[i].Y
-639		(*state)[n.Children[i].Properties.Id] = vState
-640	}
+563func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
+564	s := *state
+565	self := s[n.Properties.Id]
+566
+567	minx := float32(10e10)
+568	maxw := float32(0)
+569	miny := float32(10e10)
+570	maxh := float32(0)
+571	for _, v := range n.Children {
+572		vState := s[v.Properties.Id]
+573		minx = utils.Min(vState.X, minx)
+574		miny = utils.Min(vState.Y-vState.Margin.Top, miny)
+575		// Don't add the top or left because the x&y values already take that into account
+576		hOffset := (vState.Border.Width * 2) + vState.Margin.Bottom
+577		wOffset := (vState.Border.Width * 2) + vState.Margin.Right
+578		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
+579		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
+580	}
+581	w := maxw - minx
+582	h := maxh - miny
+583
+584	w += self.Padding.Left + self.Padding.Right
+585	h += self.Padding.Top + self.Padding.Bottom
+586	if n.Style["width"] != "" {
+587		w = self.Width
+588	}
+589	if n.Style["height"] != "" {
+590		h = self.Height
+591	}
+592
+593	return w, h
+594}
+595
+596func add2d(arr [][]float32, index int) float32 {
+597	var sum float32
+598	if len(arr) == 0 {
+599		return sum
+600	}
+601
+602	for i := 0; i < len(arr); i++ {
+603		if len(arr[i]) <= index {
+604			return sum
+605		}
+606		sum += arr[i][index]
+607	}
+608
+609	return sum
+610}
+611
+612func colReverse(n *element.Node, state *map[string]element.State) {
+613	s := *state
+614	tempNodes := []element.Node{}
+615	tempStates := []element.State{}
+616	for i := len(n.Children) - 1; i >= 0; i-- {
+617		tempNodes = append(tempNodes, n.Children[i])
+618		tempStates = append(tempStates, s[n.Children[i].Properties.Id])
+619	}
+620
+621	for i := 0; i < len(tempStates); i++ {
+622		vState := s[n.Children[i].Properties.Id]
+623		propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, tempStates[i].Y, state)
+624		vState.Y = tempStates[i].Y
+625		(*state)[n.Children[i].Properties.Id] = vState
+626	}
+627
+628	n.Children = tempNodes
+629}
+630
+631func rowReverse(rows [][]int, n *element.Node, state *map[string]element.State) {
+632	s := *state
+633	for _, row := range rows {
+634		tempNodes := []element.Node{}
+635		tempStates := []element.State{}
+636
+637		for i := row[1] - 1; i >= row[0]; i-- {
+638			tempNodes = append(tempNodes, n.Children[i])
+639			tempStates = append(tempStates, s[n.Children[i].Properties.Id])
+640		}
@@ -741,99 +741,99 @@
-642	n.Children = tempNodes
-643}
-644
-645func rowReverse(rows [][]int, n *element.Node, state *map[string]element.State) {
-646	s := *state
-647	for _, row := range rows {
-648		tempNodes := []element.Node{}
-649		tempStates := []element.State{}
-650
-651		for i := row[1] - 1; i >= row[0]; i-- {
-652			tempNodes = append(tempNodes, n.Children[i])
-653			tempStates = append(tempStates, s[n.Children[i].Properties.Id])
-654		}
-655
-656		for i := 0; i < len(tempStates); i++ {
-657			e := row[0] + i
-658			vState := s[n.Children[e].Properties.Id]
-659			propagateOffsets(&n.Children[e], vState.X, vState.Y, tempStates[i].X, tempStates[i].Y, state)
-660			vState.X = tempStates[i].X
-661			(*state)[n.Children[e].Properties.Id] = vState
-662		}
-663		for i := 0; i < len(tempStates); i++ {
-664			e := row[0] + i
-665			n.Children[e] = tempNodes[i]
-666		}
-667
-668		for i := row[1] - 1; i >= row[0]; i-- {
-669			vState := s[n.Children[i].Properties.Id]
-670			var xChng float32
-671			if i < row[1]-1 {
-672				sib := s[n.Children[i+1].Properties.Id]
-673				xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
-674			} else {
-675				parent := s[n.Properties.Id]
-676				xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
-677
-678			}
-679			propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
-680			vState.X = xChng
-681			(*state)[n.Children[i].Properties.Id] = vState
-682		}
-683	}
-684}
-685
-686func justifyRow(rows [][]int, n *element.Node, state *map[string]element.State, justify string, reversed bool) {
-687	s := *state
-688	for _, row := range rows {
-689
-690		if (justify == "flex-end" || justify == "end" || justify == "right") && !reversed {
-691			for i := row[1] - 1; i >= row[0]; i-- {
-692				vState := s[n.Children[i].Properties.Id]
-693				var xChng float32
-694				if i < row[1]-1 {
-695					sib := s[n.Children[i+1].Properties.Id]
-696					xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
-697				} else {
-698					parent := s[n.Properties.Id]
-699					xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
-700
-701				}
-702				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
-703				vState.X = xChng
-704				(*state)[n.Children[i].Properties.Id] = vState
-705			}
-706		} else if (justify == "flex-end" || justify == "start" || justify == "left" || justify == "normal") && reversed {
-707			for i := row[0]; i < row[1]; i++ {
-708				vState := s[n.Children[i].Properties.Id]
-709				var xChng float32
-710				if i > row[0] {
-711					sib := s[n.Children[i-1].Properties.Id]
-712					xChng = sib.X + sib.Width + (sib.Border.Width * 2) + sib.Margin.Right + vState.Margin.Left + vState.Border.Width
-713				} else {
-714					parent := s[n.Properties.Id]
-715					xChng = parent.X + parent.Padding.Right + vState.Margin.Left + vState.Border.Width + parent.Border.Width
-716
-717				}
-718				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
-719				vState.X = xChng
-720				(*state)[n.Children[i].Properties.Id] = vState
-721			}
-722		} else if justify == "center" {
-723			// get width of row then center (by getting last x + w + mr + b)
-724			f := s[n.Children[row[0]].Properties.Id]
-725			l := s[n.Children[row[1]-1].Properties.Id]
-726			parent := s[n.Properties.Id]
-727			po := parent.X + parent.Border.Width
-728			offset := (parent.Width - ((f.X - po) + (l.X - po) + l.Width + f.Border.Width + l.Border.Width)) / 2
-729
-730			for i := row[0]; i < row[1]; i++ {
-731				vState := s[n.Children[i].Properties.Id]
-732
-733				if !reversed {
-734					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
-735					vState.X += offset
-736				} else {
-737					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
-738					vState.X -= offset
-739				}
-740				(*state)[n.Children[i].Properties.Id] = vState
+642		for i := 0; i < len(tempStates); i++ {
+643			e := row[0] + i
+644			vState := s[n.Children[e].Properties.Id]
+645			propagateOffsets(&n.Children[e], vState.X, vState.Y, tempStates[i].X, tempStates[i].Y, state)
+646			vState.X = tempStates[i].X
+647			(*state)[n.Children[e].Properties.Id] = vState
+648		}
+649		for i := 0; i < len(tempStates); i++ {
+650			e := row[0] + i
+651			n.Children[e] = tempNodes[i]
+652		}
+653
+654		for i := row[1] - 1; i >= row[0]; i-- {
+655			vState := s[n.Children[i].Properties.Id]
+656			var xChng float32
+657			if i < row[1]-1 {
+658				sib := s[n.Children[i+1].Properties.Id]
+659				xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
+660			} else {
+661				parent := s[n.Properties.Id]
+662				xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
+663
+664			}
+665			propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
+666			vState.X = xChng
+667			(*state)[n.Children[i].Properties.Id] = vState
+668		}
+669	}
+670}
+671
+672func justifyRow(rows [][]int, n *element.Node, state *map[string]element.State, justify string, reversed bool) {
+673	s := *state
+674	for _, row := range rows {
+675
+676		if (justify == "flex-end" || justify == "end" || justify == "right") && !reversed {
+677			for i := row[1] - 1; i >= row[0]; i-- {
+678				vState := s[n.Children[i].Properties.Id]
+679				var xChng float32
+680				if i < row[1]-1 {
+681					sib := s[n.Children[i+1].Properties.Id]
+682					xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
+683				} else {
+684					parent := s[n.Properties.Id]
+685					xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
+686
+687				}
+688				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
+689				vState.X = xChng
+690				(*state)[n.Children[i].Properties.Id] = vState
+691			}
+692		} else if (justify == "flex-end" || justify == "start" || justify == "left" || justify == "normal") && reversed {
+693			for i := row[0]; i < row[1]; i++ {
+694				vState := s[n.Children[i].Properties.Id]
+695				var xChng float32
+696				if i > row[0] {
+697					sib := s[n.Children[i-1].Properties.Id]
+698					xChng = sib.X + sib.Width + (sib.Border.Width * 2) + sib.Margin.Right + vState.Margin.Left + vState.Border.Width
+699				} else {
+700					parent := s[n.Properties.Id]
+701					xChng = parent.X + parent.Padding.Right + vState.Margin.Left + vState.Border.Width + parent.Border.Width
+702
+703				}
+704				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
+705				vState.X = xChng
+706				(*state)[n.Children[i].Properties.Id] = vState
+707			}
+708		} else if justify == "center" {
+709			// get width of row then center (by getting last x + w + mr + b)
+710			f := s[n.Children[row[0]].Properties.Id]
+711			l := s[n.Children[row[1]-1].Properties.Id]
+712			parent := s[n.Properties.Id]
+713			po := parent.X + parent.Border.Width
+714			offset := (parent.Width - ((f.X - po) + (l.X - po) + l.Width + f.Border.Width + l.Border.Width)) / 2
+715
+716			for i := row[0]; i < row[1]; i++ {
+717				vState := s[n.Children[i].Properties.Id]
+718
+719				if !reversed {
+720					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
+721					vState.X += offset
+722				} else {
+723					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
+724					vState.X -= offset
+725				}
+726				(*state)[n.Children[i].Properties.Id] = vState
+727			}
+728
+729		} else if justify == "space-between" {
+730			// get width of row then center (by getting last x + w + mr + b)
+731			f := s[n.Children[row[0]].Properties.Id]
+732			l := s[n.Children[row[1]-1].Properties.Id]
+733			parent := s[n.Properties.Id]
+734			po := parent.Border.Width + parent.Width
+735			po -= parent.Padding.Left + parent.Padding.Right
+736
+737			// make po repersent the total space between elements
+738			for i := row[0]; i < row[1]; i++ {
+739				vState := s[n.Children[i].Properties.Id]
+740				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
@@ -842,39 +842,39 @@
-743		} else if justify == "space-between" {
-744			// get width of row then center (by getting last x + w + mr + b)
-745			f := s[n.Children[row[0]].Properties.Id]
-746			l := s[n.Children[row[1]-1].Properties.Id]
-747			parent := s[n.Properties.Id]
-748			po := parent.Border.Width + parent.Width
-749			po -= parent.Padding.Left + parent.Padding.Right
-750
-751			// make po repersent the total space between elements
-752			for i := row[0]; i < row[1]; i++ {
-753				vState := s[n.Children[i].Properties.Id]
-754				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-755			}
-756
-757			po /= float32(((row[1]) - row[0]) - 1)
-758
-759			if (row[1]-1)-row[0] > 0 {
-760				for i := row[0]; i < row[1]; i++ {
-761					vState := s[n.Children[i].Properties.Id]
-762					var offset float32
-763					if i == row[0] {
-764						offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
-765					} else if i == row[1]-1 {
-766						offset = (parent.X + parent.Width) - (l.Margin.Right + l.Border.Width + l.Width + parent.Padding.Right)
-767					} else {
-768						if !reversed {
-769							offset = vState.X + (po * float32(i-row[0]))
-770						} else {
-771							offset = vState.X - (po * float32(((row[1]-1)-row[0])-(i-row[0])))
-772						}
-773
-774					}
-775
-776					propagateOffsets(&n.Children[i], vState.X, vState.Y, offset, vState.Y, state)
-777					vState.X = offset
-778					(*state)[n.Children[i].Properties.Id] = vState
-779				}
-780			}
-781			//  else {
+743			po /= float32(((row[1]) - row[0]) - 1)
+744
+745			if (row[1]-1)-row[0] > 0 {
+746				for i := row[0]; i < row[1]; i++ {
+747					vState := s[n.Children[i].Properties.Id]
+748					var offset float32
+749					if i == row[0] {
+750						offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
+751					} else if i == row[1]-1 {
+752						offset = (parent.X + parent.Width) - (l.Margin.Right + l.Border.Width + l.Width + parent.Padding.Right)
+753					} else {
+754						if !reversed {
+755							offset = vState.X + (po * float32(i-row[0]))
+756						} else {
+757							offset = vState.X - (po * float32(((row[1]-1)-row[0])-(i-row[0])))
+758						}
+759
+760					}
+761
+762					propagateOffsets(&n.Children[i], vState.X, vState.Y, offset, vState.Y, state)
+763					vState.X = offset
+764					(*state)[n.Children[i].Properties.Id] = vState
+765				}
+766			}
+767			//  else {
+768
+769			// this is/was causing issues, removed and it fixed its self
+770
+771			// if there is one element move left
+772			// vState := s[n.Children[(row[1]-1)-row[0]].Properties.Id]
+773			// var offset float32
+774
+775			// if !reversed {
+776			// 	offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
+777			// 	propagateOffsets(&n.Children[(row[1]-1)-row[0]], vState.X, vState.Y, offset, vState.Y, state)
+778			// 	vState.X = offset
+779
+780			// 	(*state)[n.Children[(row[1]-1)-row[0]].Properties.Id] = vState
+781			// }
@@ -882 +882 @@
-783			// this is/was causing issues, removed and it fixed its self
+783			// }
@@ -884,25 +884,25 @@
-785			// if there is one element move left
-786			// vState := s[n.Children[(row[1]-1)-row[0]].Properties.Id]
-787			// var offset float32
-788
-789			// if !reversed {
-790			// 	offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
-791			// 	propagateOffsets(&n.Children[(row[1]-1)-row[0]], vState.X, vState.Y, offset, vState.Y, state)
-792			// 	vState.X = offset
-793
-794			// 	(*state)[n.Children[(row[1]-1)-row[0]].Properties.Id] = vState
-795			// }
-796
-797			// }
-798
-799		} else if justify == "space-evenly" {
-800			// get width of row then center (by getting last x + w + mr + b)
-801			parent := s[n.Properties.Id]
-802			po := parent.Border.Width + parent.Width
-803			po -= parent.Padding.Left + parent.Padding.Right
-804
-805			// make po repersent the total space between elements
-806			for i := row[0]; i < row[1]; i++ {
-807				vState := s[n.Children[i].Properties.Id]
-808				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-809			}
+785		} else if justify == "space-evenly" {
+786			// get width of row then center (by getting last x + w + mr + b)
+787			parent := s[n.Properties.Id]
+788			po := parent.Border.Width + parent.Width
+789			po -= parent.Padding.Left + parent.Padding.Right
+790
+791			// make po repersent the total space between elements
+792			for i := row[0]; i < row[1]; i++ {
+793				vState := s[n.Children[i].Properties.Id]
+794				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+795			}
+796
+797			po /= float32(((row[1]) - row[0]) + 1)
+798
+799			// get width of row then center (by getting last x + w + mr + b)
+800
+801			for i := row[0]; i < row[1]; i++ {
+802				vState := s[n.Children[i].Properties.Id]
+803
+804				if !reversed {
+805					offset := po * (float32(i-row[0]) + 1)
+806					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
+807					vState.X += offset
+808				} else {
+809					offset := po * float32(((row[1]-1)-row[0])-((i-row[0])-1))
@@ -910,19 +910,19 @@
-811			po /= float32(((row[1]) - row[0]) + 1)
-812
-813			// get width of row then center (by getting last x + w + mr + b)
-814
-815			for i := row[0]; i < row[1]; i++ {
-816				vState := s[n.Children[i].Properties.Id]
-817
-818				if !reversed {
-819					offset := po * (float32(i-row[0]) + 1)
-820					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
-821					vState.X += offset
-822				} else {
-823					offset := po * float32(((row[1]-1)-row[0])-((i-row[0])-1))
-824
-825					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
-826					vState.X -= offset
-827				}
-828				(*state)[n.Children[i].Properties.Id] = vState
-829			}
+811					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
+812					vState.X -= offset
+813				}
+814				(*state)[n.Children[i].Properties.Id] = vState
+815			}
+816
+817		} else if justify == "space-around" {
+818			// get width of row then center (by getting last x + w + mr + b)
+819			parent := s[n.Properties.Id]
+820			po := parent.Border.Width + parent.Width
+821			po -= parent.Padding.Left + parent.Padding.Right
+822
+823			// make po repersent the total space between elements
+824			for i := row[0]; i < row[1]; i++ {
+825				vState := s[n.Children[i].Properties.Id]
+826				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+827			}
+828
+829			po /= float32(((row[1]) - row[0]))
@@ -930,99 +930,99 @@
-831		} else if justify == "space-around" {
-832			// get width of row then center (by getting last x + w + mr + b)
-833			parent := s[n.Properties.Id]
-834			po := parent.Border.Width + parent.Width
-835			po -= parent.Padding.Left + parent.Padding.Right
-836
-837			// make po repersent the total space between elements
-838			for i := row[0]; i < row[1]; i++ {
-839				vState := s[n.Children[i].Properties.Id]
-840				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-841			}
-842
-843			po /= float32(((row[1]) - row[0]))
-844
-845			// get width of row then center (by getting last x + w + mr + b)
-846
-847			for i := row[0]; i < row[1]; i++ {
-848				vState := s[n.Children[i].Properties.Id]
-849
-850				if !reversed {
-851					m := (float32(i-row[0]) + 1)
-852					if i-row[0] == 0 {
-853						m = 0.5
-854					} else {
-855						m -= 0.5
-856					}
-857					offset := po * m
-858					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
-859					vState.X += offset
-860				} else {
-861					m := float32(((row[1] - 1) - row[0]) - ((i - row[0]) - 1))
-862					m -= 0.5
-863					offset := po * m
-864
-865					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
-866					vState.X -= offset
-867				}
-868				(*state)[n.Children[i].Properties.Id] = vState
-869			}
-870
-871		}
-872
-873	}
-874}
-875
-876func alignRow(rows [][]int, n *element.Node, state *map[string]element.State, align, content string) {
-877	// !ISSUE: Baseline isn't properly impleamented
-878
-879	s := *state
-880	self := s[n.Properties.Id]
-881
-882	maxes := []float32{}
-883	var maxesTotal float32
-884	for _, row := range rows {
-885		var maxH float32
-886		for i := row[0]; i < row[1]; i++ {
-887			vState := s[n.Children[i].Properties.Id]
-888			_, h := getInnerSize(&n.Children[i], state)
-889			h = minHeight(n.Children[i], state, h)
-890			vState.Height = h
-891			h += vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
-892			maxH = utils.Max(maxH, h)
-893			(*state)[n.Children[i].Properties.Id] = vState
-894		}
-895		maxes = append(maxes, maxH)
-896		maxesTotal += maxH
-897	}
-898
-899	os := ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
-900	if os < 0 || content != "normal" {
-901		os = 0
-902	}
-903
-904	var contentOffset float32
-905
-906	if content == "center" {
-907		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / 2
-908	} else if content == "end" || content == "flex-end" {
-909		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal)
-910	} else if content == "start" || content == "flex-start" || content == "baseline" {
-911		// This is redundent but it helps keep track
-912		contentOffset = 0
-913	} else if content == "space-between" {
-914		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)-1)
-915	} else if content == "space-around" {
-916		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
-917		contentOffset = os / 2
-918	} else if content == "space-evenly" {
-919		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)+1)
-920		contentOffset = os
-921	}
-922
-923	for c, row := range rows {
-924		maxH := maxes[c]
-925		var sum float32
-926		for i := 0; i < c; i++ {
-927			sum += maxes[i]
-928		}
-929		if align == "start" || align == "flex-start" || align == "self-start" || align == "normal" {
+831			// get width of row then center (by getting last x + w + mr + b)
+832
+833			for i := row[0]; i < row[1]; i++ {
+834				vState := s[n.Children[i].Properties.Id]
+835
+836				if !reversed {
+837					m := (float32(i-row[0]) + 1)
+838					if i-row[0] == 0 {
+839						m = 0.5
+840					} else {
+841						m -= 0.5
+842					}
+843					offset := po * m
+844					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
+845					vState.X += offset
+846				} else {
+847					m := float32(((row[1] - 1) - row[0]) - ((i - row[0]) - 1))
+848					m -= 0.5
+849					offset := po * m
+850
+851					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
+852					vState.X -= offset
+853				}
+854				(*state)[n.Children[i].Properties.Id] = vState
+855			}
+856
+857		}
+858
+859	}
+860}
+861
+862func alignRow(rows [][]int, n *element.Node, state *map[string]element.State, align, content string) {
+863	// !ISSUE: Baseline isn't properly impleamented
+864
+865	s := *state
+866	self := s[n.Properties.Id]
+867
+868	maxes := []float32{}
+869	var maxesTotal float32
+870	for _, row := range rows {
+871		var maxH float32
+872		for i := row[0]; i < row[1]; i++ {
+873			vState := s[n.Children[i].Properties.Id]
+874			_, h := getInnerSize(&n.Children[i], state)
+875			h = minHeight(n.Children[i], state, h)
+876			vState.Height = h
+877			h += vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
+878			maxH = utils.Max(maxH, h)
+879			(*state)[n.Children[i].Properties.Id] = vState
+880		}
+881		maxes = append(maxes, maxH)
+882		maxesTotal += maxH
+883	}
+884
+885	os := ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
+886	if os < 0 || content != "normal" {
+887		os = 0
+888	}
+889
+890	var contentOffset float32
+891
+892	if content == "center" {
+893		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / 2
+894	} else if content == "end" || content == "flex-end" {
+895		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal)
+896	} else if content == "start" || content == "flex-start" || content == "baseline" {
+897		// This is redundent but it helps keep track
+898		contentOffset = 0
+899	} else if content == "space-between" {
+900		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)-1)
+901	} else if content == "space-around" {
+902		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
+903		contentOffset = os / 2
+904	} else if content == "space-evenly" {
+905		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)+1)
+906		contentOffset = os
+907	}
+908
+909	for c, row := range rows {
+910		maxH := maxes[c]
+911		var sum float32
+912		for i := 0; i < c; i++ {
+913			sum += maxes[i]
+914		}
+915		if align == "start" || align == "flex-start" || align == "self-start" || align == "normal" {
+916			for i := row[0]; i < row[1]; i++ {
+917				vState := s[n.Children[i].Properties.Id]
+918
+919				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
+920
+921				if n.Style["height"] != "" || n.Style["min-height"] != "" {
+922					offset += ((os) * float32(c))
+923				}
+924
+925				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
+926				vState.Y = offset
+927				(*state)[n.Children[i].Properties.Id] = vState
+928			}
+929		} else if align == "center" {
@@ -1035 +1035 @@
-936					offset += ((os) * float32(c))
+936					offset += (os * float32(c+1)) - (os / 2)
@@ -1038,30 +1038,30 @@
-939				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
-940				vState.Y = offset
-941				(*state)[n.Children[i].Properties.Id] = vState
-942			}
-943		} else if align == "center" {
-944			for i := row[0]; i < row[1]; i++ {
-945				vState := s[n.Children[i].Properties.Id]
-946
-947				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
-948
-949				if n.Style["height"] != "" || n.Style["min-height"] != "" {
-950					offset += (os * float32(c+1)) - (os / 2)
-951				}
-952
-953				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
-954					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))) / 2
-955				}
-956				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
-957				vState.Y = offset
-958				(*state)[n.Children[i].Properties.Id] = vState
-959			}
-960		} else if align == "end" || align == "flex-end" || align == "self-end" {
-961			for i := row[0]; i < row[1]; i++ {
-962				vState := s[n.Children[i].Properties.Id]
-963
-964				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
-965
-966				if n.Style["height"] != "" || n.Style["min-height"] != "" {
-967					offset += os * float32(c+1)
-968				}
+939				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
+940					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))) / 2
+941				}
+942				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
+943				vState.Y = offset
+944				(*state)[n.Children[i].Properties.Id] = vState
+945			}
+946		} else if align == "end" || align == "flex-end" || align == "self-end" {
+947			for i := row[0]; i < row[1]; i++ {
+948				vState := s[n.Children[i].Properties.Id]
+949
+950				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
+951
+952				if n.Style["height"] != "" || n.Style["min-height"] != "" {
+953					offset += os * float32(c+1)
+954				}
+955
+956				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
+957					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)))
+958				}
+959				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
+960				vState.Y = offset
+961				(*state)[n.Children[i].Properties.Id] = vState
+962
+963			}
+964		} else if align == "stretch" {
+965			for i := row[0]; i < row[1]; i++ {
+966				vState := s[n.Children[i].Properties.Id]
+967
+968				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top
@@ -1069,2 +1069,2 @@
-970				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
-971					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)))
+970				if n.Style["height"] != "" || n.Style["min-height"] != "" {
+971					offset += ((os) * float32(c))
@@ -1072,24 +1072,10 @@
-973				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
-974				vState.Y = offset
-975				(*state)[n.Children[i].Properties.Id] = vState
-976
-977			}
-978		} else if align == "stretch" {
-979			for i := row[0]; i < row[1]; i++ {
-980				vState := s[n.Children[i].Properties.Id]
-981
-982				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top
-983
-984				if n.Style["height"] != "" || n.Style["min-height"] != "" {
-985					offset += ((os) * float32(c))
-986				}
-987
-988				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
-989				vState.Y = offset
-990				vState.Height = maxH - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
-991				(*state)[n.Children[i].Properties.Id] = vState
-992
-993			}
-994		}
-995	}
-996}
+973
+974				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
+975				vState.Y = offset
+976				vState.Height = maxH - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
+977				(*state)[n.Children[i].Properties.Id] = vState
+978
+979			}
+980		}
+981	}
+982}


    
        
        
        
        
        GRIM UI 
        
        
        
        
    
    
        
        

Flexbox

Flexbox is a high level positioning plugin that allows for dynamic positioning of elements based apon container sizing. To learn more about flexbox refer to this MDN article, in this document we will go into the impleamentation of flexbox rather than the usage of it.

"display": "flex", "justify-content": "*", "align-content": "*", "align-items": "*", "flex-wrap": "*", "flex-direction": "*",

# Flex Properties

justify-content align-content align-items flex-wrap flex-direction
normal normal normal nowrap row
center center center wrap column
flex-start flex-start flex-start row-reverse
flex-end flex-end flex-end column-reverse
space-between space-between stretch
space-around space-around baseline
space-evenly stretch

# order?(go)

asd

  1package flex
  2
  3import (
  4	"gui/cstyle"
  5	"gui/cstyle/plugins/inline"
  6	"gui/element"
  7	"gui/utils"
  8	"sort"
  9	"strings"
 10)
 11
 12func Init() cstyle.Plugin {
 13	return cstyle.Plugin{
 14		Selector: func(n *element.Node) bool {
 15			styles := map[string]string{
 16				"display": "flex",
 17			}
 18			matches := true
 19			for name, value := range styles {
 20				if (n.Style[name] != value || n.Style[name] == "") && !(value == "*") {
 21					matches = false
 22				}
 23			}
 24			return matches
 25		},
 26		Level: 3,
 27		Handler: func(n *element.Node, state *map[string]element.State) {
 28			s := *state
 29			self := s[n.Properties.Id]
 30
 31			verbs := strings.Split(n.Style["flex-direction"], "-")
 32			flexDirection := verbs[0]
 33			if flexDirection == "" {
 34				flexDirection = "row"
 35			}
 36			flexReversed := false
 37			if len(verbs) > 1 {
 38				flexReversed = true
 39			}
 40
 41			var flexWrapped bool
 42			if n.Style["flex-wrap"] == "wrap" {
 43				flexWrapped = true
 44			} else {
 45				flexWrapped = false
 46			}
 47
 48			alignContent := n.Style["align-content"]
 49			if alignContent == "" {
 50				alignContent = "normal"
 51			}
 52			alignItems := n.Style["align-items"]
 53			if alignItems == "" {
 54				alignItems = "normal"
 55			}
 56			justifyItems := n.Style["justify-items"]
 57			if justifyItems == "" {
 58				justifyItems = "normal"
 59			}
 60
 61			justifyContent := n.Style["justify-content"]
 62			if justifyContent == "" {
 63				justifyContent = "normal"
 64			}
 65			// fmt.Println(flexDirection, flexReversed, flexWrapped, hAlign, vAlign, justifyItems, justifyContent)
 66			rows := [][]int{}
 67			maxH := float32(0)
 68			// maxW := float32(0)
 69
 70			// Get inital sizing
 71			textTotal := 0
 72			textCounts := []int{}
 73			widths := []float32{}
 74			// heights := []float32{}
 75			innerSizes := [][]float32{}
 76			minWidths := []float32{}
 77			minHeights := []float32{}
 78			maxWidths := []float32{}
 79			maxHeights := []float32{}
 80			for _, v := range n.Children {
 81				count := countText(v)
 82				textTotal += count
 83				textCounts = append(textCounts, count)
 84
 85				minw := getMinWidth(&v, state)
 86				minWidths = append(minWidths, minw)
 87
 88				maxw := getMaxWidth(&v, state)
 89				maxWidths = append(maxWidths, maxw)
 90
 91				w, h := getInnerSize(&v, state)
 92
 93				minh := getMinHeight(&v, state)
 94				minHeights = append(minHeights, minh)
 95
 96				maxh := getMaxHeight(&v, state)
 97				maxHeights = append(maxHeights, maxh)
 98				innerSizes = append(innerSizes, []float32{w, h})
 99			}
100			selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
101			selfHeight := (self.Height - self.Padding.Top) - self.Padding.Bottom
102
103			if flexDirection == "row" {
104				// if the elements are less than the size of the parent, don't change widths. Just set mins
105				if !flexWrapped {
106					if add2d(innerSizes, 0) < selfWidth {
107						for i, v := range n.Children {
108							vState := s[v.Properties.Id]
109
110							w := innerSizes[i][0]
111							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
112							widths = append(widths, w)
113						}
114					} else {
115						// Modifiy the widths so they aren't under the mins
116						for i, v := range n.Children {
117							vState := s[v.Properties.Id]
118
119							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
120							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
121
122							if w < minWidths[i] {
123								selfWidth -= minWidths[i] + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
124								textTotal -= textCounts[i]
125								textCounts[i] = 0
126							}
127
128						}
129						for i, v := range n.Children {
130							vState := s[v.Properties.Id]
131
132							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
133							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
134							// (w!=w) is of NaN
135							if w < minWidths[i] || (w != w) {
136								w = minWidths[i]
137							}
138							widths = append(widths, w)
139						}
140					}
141					// Apply the new widths
142					fState := s[n.Children[0].Properties.Id]
143					for i, v := range n.Children {
144						vState := s[v.Properties.Id]
145
146						vState.Width = widths[i]
147						xStore := vState.X
148						if i > 0 {
149							sState := s[n.Children[i-1].Properties.Id]
150							vState.X = sState.X + sState.Width + sState.Margin.Right + vState.Margin.Left + sState.Border.Width + vState.Border.Width
151							propagateOffsets(&v, xStore, vState.Y, vState.X, fState.Y+vState.Margin.Top, state)
152						}
153
154						vState.Y = fState.Y + vState.Margin.Top
155
156						(*state)[v.Properties.Id] = vState
157						deInline(&v, state)
158						applyInline(&v, state)
159						applyBlock(&v, state)
160						_, h := getInnerSize(&v, state)
161						h = utils.Max(h, vState.Height)
162						maxH = utils.Max(maxH, h)
163					}
164					// When not wrapping everything will be on the same row
165					rows = append(rows, []int{0, len(n.Children), int(maxH)})
166				} else {
167					// Flex Wrapped
168					sum := innerSizes[0][0]
169					for i := 0; i < len(n.Children); i++ {
170						v := n.Children[i]
171						vState := s[v.Properties.Id]
172
173						// if the next plus current will break then
174						w := innerSizes[i][0]
175						if i > 0 {
176							sib := s[n.Children[i-1].Properties.Id]
177							if maxWidths[i] > selfWidth {
178								w = selfWidth - vState.Margin.Left - vState.Margin.Right - (vState.Border.Width * 2)
179							}
180							if w+sum > selfWidth {
181								sum = w + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
182							} else {
183								propagateOffsets(&v, vState.X, vState.Y, vState.X, sib.Y, state)
184								vState.Y = sib.Y
185								(*state)[v.Properties.Id] = vState
186								sum += w + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
187							}
188						}
189
190						widths = append(widths, w)
191					}
192
193					// Move the elements into the correct position
194					start := 0
195					var prevOffset float32
196					for i := 0; i < len(n.Children); i++ {
197						v := n.Children[i]
198						vState := s[v.Properties.Id]
199
200						vState.Width = widths[i]
201						xStore := vState.X
202						yStore := vState.Y
203
204						if i > 0 {
205							sib := s[n.Children[i-1].Properties.Id]
206							if vState.Y+prevOffset == sib.Y {
207								yStore += prevOffset
208
209								if vState.Height < sib.Height {
210									vState.Height = minHeight(v, state, sib.Height)
211								}
212								// Shift right if on a row with sibling
213								xStore = sib.X + sib.Width + sib.Margin.Right + sib.Border.Width + vState.Margin.Left + vState.Border.Width
214							} else {
215								// Shift under sibling
216								yStore = sib.Y + sib.Height + sib.Margin.Top + sib.Margin.Bottom + sib.Border.Width*2
217								prevOffset = yStore - vState.Y
218								rows = append(rows, []int{start, i, int(maxH)})
219								start = i
220								maxH = 0
221							}
222							propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
223						}
224						vState.X = xStore
225						vState.Y = yStore
226
227						(*state)[v.Properties.Id] = vState
228						deInline(&v, state)
229						applyInline(&v, state)
230						applyBlock(&v, state)
231						_, h := getInnerSize(&v, state)
232						h = utils.Max(h, vState.Height)
233						maxH = utils.Max(maxH, h)
234						vState.Height = minHeight(v, state, h)
235						(*state)[v.Properties.Id] = vState
236					}
237					if start < len(n.Children) {
238						rows = append(rows, []int{start, len(n.Children), int(maxH)})
239					}
240				}
241
242				for _, v := range rows {
243					for i := v[0]; i < v[1]; i++ {
244						vState := s[n.Children[i].Properties.Id]
245						height := float32(v[2])
246						if (n.Style["height"] != "" || n.Style["min-height"] != "") && !flexWrapped {
247							height = self.Height - self.Padding.Top - self.Padding.Bottom - vState.Margin.Top - vState.Margin.Bottom - (vState.Border.Width * 2)
248						}
249						vState.Height = minHeight(n.Children[i], state, height)
250						(*state)[n.Children[i].Properties.Id] = vState
251					}
252				}
253				// Reverse elements
254				if flexReversed {
255					rowReverse(rows, n, state)
256				}
257
258				if justifyContent != "" && justifyContent != "normal" {
259					justifyRow(rows, n, state, justifyContent, flexReversed)
260				}
261
262				alignRow(rows, n, state, alignItems, alignContent)
263
264			}
265
266			// Column doesn't really need a lot done bc it is basically block styling rn
267			if flexDirection == "column" {
268				if !flexWrapped {
269					// if the container has a size restriction
270					if n.Style["height"] != "" {
271						var totalHeight float32
272						var fixedHeightElements int
273						for _, v := range n.Children {
274							vState := s[v.Properties.Id]
275							if v.Style["min-height"] != "" {
276								selfHeight -= vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
277								fixedHeightElements++
278							} else {
279								totalHeight += vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
280							}
281						}
282
283						heightDelta := selfHeight - totalHeight
284						if heightDelta < 0 {
285							heightDelta = -heightDelta
286						}
287						heightAdj := heightDelta / float32(len(n.Children)-fixedHeightElements)
288						if heightAdj < 0 {
289							heightAdj = -heightAdj
290						}
291						// We are calculating the amount a element needs to shrink because of its siblings
292						for i, v := range n.Children {
293							vState := s[v.Properties.Id]
294							if v.Style["min-height"] == "" {
295								vState.Height -= heightAdj
296								if i > 0 {
297									vState.Y -= heightAdj * float32(i)
298								}
299								(*state)[v.Properties.Id] = vState
300							}
301						}
302
303					}
304					for i, v := range n.Children {
305						vState := s[v.Properties.Id]
306						rows = append(rows, []int{i, i + 1, int(vState.Height)})
307					}
308
309				} else {
310
311				}
312				if flexReversed {
313					colReverse(n, state)
314				}
315			}
316			if n.Style["height"] == "" || n.Style["min-height"] == "" {
317				_, h := getInnerSize(n, state)
318				// fmt.Println(h)
319				self.Height = h
320			}
321			(*state)[n.Properties.Id] = self
322		},
323	}
324}
325
326func applyBlock(n *element.Node, state *map[string]element.State) {
327	if len(n.Children) > 0 {
328		accum := float32(0)
329		inlineOffset := float32(0)
330		s := *state
331		lastHeight := float32(0)
332		baseY := s[n.Children[0].Properties.Id].Y
333		for i := 0; i < len(n.Children); i++ {
334			v := &n.Children[i]
335			vState := s[v.Properties.Id]
336
337			if v.Style["display"] != "block" {
338				vState.Y += inlineOffset
339				accum = (vState.Y - baseY)
340				lastHeight = vState.Height
341			} else if v.Style["position"] != "absolute" {
342				vState.Y += accum
343				inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
344			}
345			(*state)[v.Properties.Id] = vState
346		}
347	}
348}
349
350func deInline(n *element.Node, state *map[string]element.State) {
351	s := *state
352	// self := s[n.Properties.Id]
353	baseX := float32(-1)
354	baseY := float32(-1)
355	for _, v := range n.Children {
356		vState := s[v.Properties.Id]
357
358		if v.Style["display"] == "inline" {
359			if baseX < 0 && baseY < 0 {
360				baseX = vState.X
361				baseY = vState.Y
362			} else {
363				vState.X = baseX
364				vState.Y = baseY
365				(*state)[v.Properties.Id] = vState
366
367			}
368		} else {
369			baseX = float32(-1)
370			baseY = float32(-1)
371		}
372
373		if len(v.Children) > 0 {
374			deInline(&v, state)
375		}
376	}
377
378}
379
380func applyInline(n *element.Node, state *map[string]element.State) {
381	pl := inline.Init()
382	for i := 0; i < len(n.Children); i++ {
383		v := &n.Children[i]
384
385		if len(v.Children) > 0 {
386			applyInline(v, state)
387		}
388
389		if pl.Selector(v) {
390			pl.Handler(v, state)
391		}
392	}
393}
394
395func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
396	s := *state
397	for _, v := range n.Children {
398		vState := s[v.Properties.Id]
399		xStore := (vState.X - prevx) + newx
400		yStore := (vState.Y - prevy) + newy
401
402		if len(v.Children) > 0 {
403			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
404		}
405		vState.X = xStore
406		vState.Y = yStore
407		(*state)[v.Properties.Id] = vState
408	}
409
410}
411
412func countText(n element.Node) int {
413	count := 0
414	groups := []int{}
415	for _, v := range n.Children {
416		if v.TagName == "notaspan" {
417			count += 1
418		}
419		if v.Style["display"] == "block" {
420			groups = append(groups, count)
421			count = 0
422		}
423		if len(v.Children) > 0 {
424			count += countText(v)
425		}
426	}
427	groups = append(groups, count)
428
429	sort.Slice(groups, func(i, j int) bool {
430		return groups[i] > groups[j]
431	})
432	return groups[0]
433}
434
435func minHeight(n element.Node, state *map[string]element.State, prev float32) float32 {
436	s := *state
437	self := s[n.Properties.Id]
438	if n.Style["min-height"] != "" {
439		mw := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
440		return utils.Max(prev, mw)
441	} else {
442		return prev
443	}
444
445}
446
447func getMinHeight(n *element.Node, state *map[string]element.State) float32 {
448	s := *state
449	self := s[n.Properties.Id]
450	selfHeight := float32(0)
451
452	if len(n.Children) > 0 {
453		for _, v := range n.Children {
454			selfHeight = utils.Max(selfHeight, getNodeHeight(&v, state))
455		}
456	} else {
457		selfHeight = self.Height
458	}
459	if n.Style["min-height"] != "" {
460		mh := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
461		selfHeight = utils.Max(mh, selfHeight)
462	}
463
464	selfHeight += self.Padding.Top + self.Padding.Bottom
465	return selfHeight
466}
467
468func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
469	s := *state
470	self := s[n.Properties.Id]
471	selfWidth := float32(0)
472
473	if len(n.Children) > 0 {
474		for _, v := range n.Children {
475			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
476		}
477	} else {
478		selfWidth = self.Width
479	}
480	if n.Style["min-width"] != "" {
481		mw := utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
482		selfWidth = utils.Max(mw, selfWidth)
483	}
484
485	selfWidth += self.Padding.Left + self.Padding.Right
486	return selfWidth
487}
488func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
489	s := *state
490	self := s[n.Properties.Id]
491	selfWidth := float32(0)
492
493	if len(n.Children) > 0 {
494		var maxRowWidth, rowWidth float32
495
496		for _, v := range n.Children {
497			rowWidth += getNodeWidth(&v, state)
498			if v.Style["display"] != "inline" {
499				maxRowWidth = utils.Max(rowWidth, maxRowWidth)
500				rowWidth = 0
501			}
502		}
503		selfWidth = utils.Max(rowWidth, maxRowWidth)
504	} else {
505		selfWidth = self.Width
506	}
507
508	selfWidth += self.Padding.Left + self.Padding.Right
509	return selfWidth
510}
511
512func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
513	s := *state
514	self := s[n.Properties.Id]
515	w := float32(0)
516	w += self.Padding.Left
517	w += self.Padding.Right
518
519	w += self.Margin.Left
520	w += self.Margin.Right
521
522	w += self.Width
523
524	w += self.Border.Width * 2
525
526	for _, v := range n.Children {
527		w = utils.Max(w, getNodeWidth(&v, state))
528	}
529
530	return w
531}
532func getMaxHeight(n *element.Node, state *map[string]element.State) float32 {
533	s := *state
534	self := s[n.Properties.Id]
535	selfHeight := float32(0)
536
537	if len(n.Children) > 0 {
538		var maxRowHeight, rowHeight float32
539
540		for _, v := range n.Children {
541			rowHeight += getNodeHeight(&v, state)
542			if v.Style["display"] != "inline" {
543				maxRowHeight = utils.Max(rowHeight, maxRowHeight)
544				rowHeight = 0
545			}
546		}
547		selfHeight = utils.Max(rowHeight, maxRowHeight)
548	} else {
549		selfHeight = self.Height
550	}
551
552	selfHeight += self.Padding.Top + self.Padding.Bottom
553	return selfHeight
554}
555
556func getNodeHeight(n *element.Node, state *map[string]element.State) float32 {
557	s := *state
558	self := s[n.Properties.Id]
559	h := float32(0)
560	h += self.Padding.Top
561	h += self.Padding.Bottom
562
563	h += self.Margin.Top
564	h += self.Margin.Bottom
565
566	h += self.Height
567
568	h += self.Border.Width * 2
569
570	for _, v := range n.Children {
571		h = utils.Max(h, getNodeHeight(&v, state))
572	}
573
574	return h
575}
576
577func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
578	s := *state
579	self := s[n.Properties.Id]
580
581	minx := float32(10e10)
582	maxw := float32(0)
583	miny := float32(10e10)
584	maxh := float32(0)
585	for _, v := range n.Children {
586		vState := s[v.Properties.Id]
587		minx = utils.Min(vState.X, minx)
588		miny = utils.Min(vState.Y-vState.Margin.Top, miny)
589		// Don't add the top or left because the x&y values already take that into account
590		hOffset := (vState.Border.Width * 2) + vState.Margin.Bottom
591		wOffset := (vState.Border.Width * 2) + vState.Margin.Right
592		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
593		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
594	}
595	w := maxw - minx
596	h := maxh - miny
597
598	w += self.Padding.Left + self.Padding.Right
599	h += self.Padding.Top + self.Padding.Bottom
600	if n.Style["width"] != "" {
601		w = self.Width
602	}
603	if n.Style["height"] != "" {
604		h = self.Height
605	}
606
607	return w, h
608}
609
610func add2d(arr [][]float32, index int) float32 {
611	var sum float32
612	if len(arr) == 0 {
613		return sum
614	}
615
616	for i := 0; i < len(arr); i++ {
617		if len(arr[i]) <= index {
618			return sum
619		}
620		sum += arr[i][index]
621	}
622
623	return sum
624}
625
626func colReverse(n *element.Node, state *map[string]element.State) {
627	s := *state
628	tempNodes := []element.Node{}
629	tempStates := []element.State{}
630	for i := len(n.Children) - 1; i >= 0; i-- {
631		tempNodes = append(tempNodes, n.Children[i])
632		tempStates = append(tempStates, s[n.Children[i].Properties.Id])
633	}
634
635	for i := 0; i < len(tempStates); i++ {
636		vState := s[n.Children[i].Properties.Id]
637		propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, tempStates[i].Y, state)
638		vState.Y = tempStates[i].Y
639		(*state)[n.Children[i].Properties.Id] = vState
640	}
641
642	n.Children = tempNodes
643}
644
645func rowReverse(rows [][]int, n *element.Node, state *map[string]element.State) {
646	s := *state
647	for _, row := range rows {
648		tempNodes := []element.Node{}
649		tempStates := []element.State{}
650
651		for i := row[1] - 1; i >= row[0]; i-- {
652			tempNodes = append(tempNodes, n.Children[i])
653			tempStates = append(tempStates, s[n.Children[i].Properties.Id])
654		}
655
656		for i := 0; i < len(tempStates); i++ {
657			e := row[0] + i
658			vState := s[n.Children[e].Properties.Id]
659			propagateOffsets(&n.Children[e], vState.X, vState.Y, tempStates[i].X, tempStates[i].Y, state)
660			vState.X = tempStates[i].X
661			(*state)[n.Children[e].Properties.Id] = vState
662		}
663		for i := 0; i < len(tempStates); i++ {
664			e := row[0] + i
665			n.Children[e] = tempNodes[i]
666		}
667
668		for i := row[1] - 1; i >= row[0]; i-- {
669			vState := s[n.Children[i].Properties.Id]
670			var xChng float32
671			if i < row[1]-1 {
672				sib := s[n.Children[i+1].Properties.Id]
673				xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
674			} else {
675				parent := s[n.Properties.Id]
676				xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
677
678			}
679			propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
680			vState.X = xChng
681			(*state)[n.Children[i].Properties.Id] = vState
682		}
683	}
684}
685
686func justifyRow(rows [][]int, n *element.Node, state *map[string]element.State, justify string, reversed bool) {
687	s := *state
688	for _, row := range rows {
689
690		if (justify == "flex-end" || justify == "end" || justify == "right") && !reversed {
691			for i := row[1] - 1; i >= row[0]; i-- {
692				vState := s[n.Children[i].Properties.Id]
693				var xChng float32
694				if i < row[1]-1 {
695					sib := s[n.Children[i+1].Properties.Id]
696					xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
697				} else {
698					parent := s[n.Properties.Id]
699					xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
700
701				}
702				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
703				vState.X = xChng
704				(*state)[n.Children[i].Properties.Id] = vState
705			}
706		} else if (justify == "flex-end" || justify == "start" || justify == "left" || justify == "normal") && reversed {
707			for i := row[0]; i < row[1]; i++ {
708				vState := s[n.Children[i].Properties.Id]
709				var xChng float32
710				if i > row[0] {
711					sib := s[n.Children[i-1].Properties.Id]
712					xChng = sib.X + sib.Width + (sib.Border.Width * 2) + sib.Margin.Right + vState.Margin.Left + vState.Border.Width
713				} else {
714					parent := s[n.Properties.Id]
715					xChng = parent.X + parent.Padding.Right + vState.Margin.Left + vState.Border.Width + parent.Border.Width
716
717				}
718				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
719				vState.X = xChng
720				(*state)[n.Children[i].Properties.Id] = vState
721			}
722		} else if justify == "center" {
723			// get width of row then center (by getting last x + w + mr + b)
724			f := s[n.Children[row[0]].Properties.Id]
725			l := s[n.Children[row[1]-1].Properties.Id]
726			parent := s[n.Properties.Id]
727			po := parent.X + parent.Border.Width
728			offset := (parent.Width - ((f.X - po) + (l.X - po) + l.Width + f.Border.Width + l.Border.Width)) / 2
729
730			for i := row[0]; i < row[1]; i++ {
731				vState := s[n.Children[i].Properties.Id]
732
733				if !reversed {
734					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
735					vState.X += offset
736				} else {
737					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
738					vState.X -= offset
739				}
740				(*state)[n.Children[i].Properties.Id] = vState
741			}
742
743		} else if justify == "space-between" {
744			// get width of row then center (by getting last x + w + mr + b)
745			f := s[n.Children[row[0]].Properties.Id]
746			l := s[n.Children[row[1]-1].Properties.Id]
747			parent := s[n.Properties.Id]
748			po := parent.Border.Width + parent.Width
749			po -= parent.Padding.Left + parent.Padding.Right
750
751			// make po repersent the total space between elements
752			for i := row[0]; i < row[1]; i++ {
753				vState := s[n.Children[i].Properties.Id]
754				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
755			}
756
757			po /= float32(((row[1]) - row[0]) - 1)
758
759			if (row[1]-1)-row[0] > 0 {
760				for i := row[0]; i < row[1]; i++ {
761					vState := s[n.Children[i].Properties.Id]
762					var offset float32
763					if i == row[0] {
764						offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
765					} else if i == row[1]-1 {
766						offset = (parent.X + parent.Width) - (l.Margin.Right + l.Border.Width + l.Width + parent.Padding.Right)
767					} else {
768						if !reversed {
769							offset = vState.X + (po * float32(i-row[0]))
770						} else {
771							offset = vState.X - (po * float32(((row[1]-1)-row[0])-(i-row[0])))
772						}
773
774					}
775
776					propagateOffsets(&n.Children[i], vState.X, vState.Y, offset, vState.Y, state)
777					vState.X = offset
778					(*state)[n.Children[i].Properties.Id] = vState
779				}
780			}
781			//  else {
782
783			// this is/was causing issues, removed and it fixed its self
784
785			// if there is one element move left
786			// vState := s[n.Children[(row[1]-1)-row[0]].Properties.Id]
787			// var offset float32
788
789			// if !reversed {
790			// 	offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
791			// 	propagateOffsets(&n.Children[(row[1]-1)-row[0]], vState.X, vState.Y, offset, vState.Y, state)
792			// 	vState.X = offset
793
794			// 	(*state)[n.Children[(row[1]-1)-row[0]].Properties.Id] = vState
795			// }
796
797			// }
798
799		} else if justify == "space-evenly" {
800			// get width of row then center (by getting last x + w + mr + b)
801			parent := s[n.Properties.Id]
802			po := parent.Border.Width + parent.Width
803			po -= parent.Padding.Left + parent.Padding.Right
804
805			// make po repersent the total space between elements
806			for i := row[0]; i < row[1]; i++ {
807				vState := s[n.Children[i].Properties.Id]
808				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
809			}
810
811			po /= float32(((row[1]) - row[0]) + 1)
812
813			// get width of row then center (by getting last x + w + mr + b)
814
815			for i := row[0]; i < row[1]; i++ {
816				vState := s[n.Children[i].Properties.Id]
817
818				if !reversed {
819					offset := po * (float32(i-row[0]) + 1)
820					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
821					vState.X += offset
822				} else {
823					offset := po * float32(((row[1]-1)-row[0])-((i-row[0])-1))
824
825					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
826					vState.X -= offset
827				}
828				(*state)[n.Children[i].Properties.Id] = vState
829			}
830
831		} else if justify == "space-around" {
832			// get width of row then center (by getting last x + w + mr + b)
833			parent := s[n.Properties.Id]
834			po := parent.Border.Width + parent.Width
835			po -= parent.Padding.Left + parent.Padding.Right
836
837			// make po repersent the total space between elements
838			for i := row[0]; i < row[1]; i++ {
839				vState := s[n.Children[i].Properties.Id]
840				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
841			}
842
843			po /= float32(((row[1]) - row[0]))
844
845			// get width of row then center (by getting last x + w + mr + b)
846
847			for i := row[0]; i < row[1]; i++ {
848				vState := s[n.Children[i].Properties.Id]
849
850				if !reversed {
851					m := (float32(i-row[0]) + 1)
852					if i-row[0] == 0 {
853						m = 0.5
854					} else {
855						m -= 0.5
856					}
857					offset := po * m
858					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
859					vState.X += offset
860				} else {
861					m := float32(((row[1] - 1) - row[0]) - ((i - row[0]) - 1))
862					m -= 0.5
863					offset := po * m
864
865					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
866					vState.X -= offset
867				}
868				(*state)[n.Children[i].Properties.Id] = vState
869			}
870
871		}
872
873	}
874}
875
876func alignRow(rows [][]int, n *element.Node, state *map[string]element.State, align, content string) {
877	// !ISSUE: Baseline isn't properly impleamented
878
879	s := *state
880	self := s[n.Properties.Id]
881
882	maxes := []float32{}
883	var maxesTotal float32
884	for _, row := range rows {
885		var maxH float32
886		for i := row[0]; i < row[1]; i++ {
887			vState := s[n.Children[i].Properties.Id]
888			_, h := getInnerSize(&n.Children[i], state)
889			h = minHeight(n.Children[i], state, h)
890			vState.Height = h
891			h += vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
892			maxH = utils.Max(maxH, h)
893			(*state)[n.Children[i].Properties.Id] = vState
894		}
895		maxes = append(maxes, maxH)
896		maxesTotal += maxH
897	}
898
899	os := ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
900	if os < 0 || content != "normal" {
901		os = 0
902	}
903
904	var contentOffset float32
905
906	if content == "center" {
907		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / 2
908	} else if content == "end" || content == "flex-end" {
909		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal)
910	} else if content == "start" || content == "flex-start" || content == "baseline" {
911		// This is redundent but it helps keep track
912		contentOffset = 0
913	} else if content == "space-between" {
914		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)-1)
915	} else if content == "space-around" {
916		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
917		contentOffset = os / 2
918	} else if content == "space-evenly" {
919		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)+1)
920		contentOffset = os
921	}
922
923	for c, row := range rows {
924		maxH := maxes[c]
925		var sum float32
926		for i := 0; i < c; i++ {
927			sum += maxes[i]
928		}
929		if align == "start" || align == "flex-start" || align == "self-start" || align == "normal" {
930			for i := row[0]; i < row[1]; i++ {
931				vState := s[n.Children[i].Properties.Id]
932
933				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
934
935				if n.Style["height"] != "" || n.Style["min-height"] != "" {
936					offset += ((os) * float32(c))
937				}
938
939				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
940				vState.Y = offset
941				(*state)[n.Children[i].Properties.Id] = vState
942			}
943		} else if align == "center" {
944			for i := row[0]; i < row[1]; i++ {
945				vState := s[n.Children[i].Properties.Id]
946
947				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
948
949				if n.Style["height"] != "" || n.Style["min-height"] != "" {
950					offset += (os * float32(c+1)) - (os / 2)
951				}
952
953				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
954					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))) / 2
955				}
956				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
957				vState.Y = offset
958				(*state)[n.Children[i].Properties.Id] = vState
959			}
960		} else if align == "end" || align == "flex-end" || align == "self-end" {
961			for i := row[0]; i < row[1]; i++ {
962				vState := s[n.Children[i].Properties.Id]
963
964				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
965
966				if n.Style["height"] != "" || n.Style["min-height"] != "" {
967					offset += os * float32(c+1)
968				}
969
970				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
971					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)))
972				}
973				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
974				vState.Y = offset
975				(*state)[n.Children[i].Properties.Id] = vState
976
977			}
978		} else if align == "stretch" {
979			for i := row[0]; i < row[1]; i++ {
980				vState := s[n.Children[i].Properties.Id]
981
982				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top
983
984				if n.Style["height"] != "" || n.Style["min-height"] != "" {
985					offset += ((os) * float32(c))
986				}
987
988				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
989				vState.Y = offset
990				vState.Height = maxH - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
991				(*state)[n.Children[i].Properties.Id] = vState
992
993			}
994		}
995	}
996}