Commits
Diff
diff --git a/element/main.go b/element/main.go
index 80b2b53..64003ec 100644
--- a/element/main.go
+++ b/element/main.go
@@ -15,16 +15,7 @@ type Node struct {
- TagName string
- InnerText string
- Parent *Node
- Children []Node
- Style map[string]string
- PrevSibling *Node
- NextSibling *Node
- OnClick func(Event)
- OnContextMenu func(Event)
- OnMouseDown func(Event)
- OnMouseUp func(Event)
- OnMouseEnter func(Event)
- OnMouseLeave func(Event)
- OnMouseOver func(Event)
- OnMouseMove func(Event)
- Properties Properties
+ TagName string
+ Parent *Node
+ Children []Node
+ Style map[string]string
+ PrevSibling *Node
+ NextSibling *Node
+ Properties Properties
@@ -71,0 +63 @@ type Text struct {
+ Text string
@@ -164,0 +157,19 @@ func (n *Node) QuerySelector(selectString string) *Node {
+func (node *Node) InnerText() string {
+ var result strings.Builder
+
+ var getText func(*html.Node)
+ getText = func(n *html.Node) {
+ if n.Type == html.TextNode {
+ result.WriteString(n.Data)
+ }
+
+ for c := n.FirstChild; c != nil; c = c.NextSibling {
+ getText(c)
+ }
+ }
+
+ getText(node.Properties.Node)
+
+ return result.String()
+}
+
@@ -182,10 +193,3 @@ type Event struct {
- X int
- Y int
- Click bool
- ContextMenu bool
- MouseDown bool
- MouseUp bool
- MouseEnter bool
- MouseLeave bool
- MouseOver bool
- Target Node
+ X int
+ Y int
+ Click bool
package element
import (
"gui/selector"
"image"
ic "image/color"
"strings"
"golang.org/x/image/font"
"golang.org/x/net/html"
)
type Node struct {
TagName string
InnerText string
Parent *Node
Children []Node
Style map[string]string
PrevSibling *Node
NextSibling *Node
OnClick func(Event)
OnContextMenu func(Event)
OnMouseDown func(Event)
OnMouseUp func(Event)
OnMouseEnter func(Event)
OnMouseLeave func(Event)
OnMouseOver func(Event)
OnMouseMove func(Event)
Properties Properties
}
type Properties struct {
Node *html.Node
Type html.NodeType
Id string
X float32
Y float32
Width float32
Height float32
Margin Margin
Padding Padding
Border Border
EventListeners map[string][]func(Event)
EM float32
Text Text
Colors Colors
}
type Margin struct {
Top float32
Right float32
Bottom float32
Left float32
}
type Padding struct {
Top float32
Right float32
Bottom float32
Left float32
}
type Border struct {
Width string
Style string
Color ic.RGBA
Radius string
}
type Text struct {
Font font.Face
Color ic.RGBA
Image *image.RGBA
Underlined bool
Overlined bool
LineThrough bool
DecorationColor ic.RGBA
DecorationThickness int
Align string
Indent int // very low priority
LetterSpacing int
LineHeight int
WordSpacing int
WhiteSpace string
Shadows []Shadow // need
Width int
WordBreak string
EM int
X int
}
type Shadow struct {
X int
Y int
Blur int
Color ic.RGBA
}
// Color represents an RGBA color
type Colors struct {
Background ic.RGBA
Font ic.RGBA
TextDecoration ic.RGBA
}
func (n *Node) GetAttribute(name string) string {
attributes := make(map[string]string)
for _, attr := range n.Properties.Node.Attr {
attributes[attr.Key] = attr.Val
}
return attributes[name]
}
func (n *Node) SetAttribute(key, value string) {
// Iterate through the attributes
for i, attr := range n.Properties.Node.Attr {
// If the attribute key matches, update its value
if attr.Key == key {
n.Properties.Node.Attr[i].Val = value
return
}
}
// If the attribute key was not found, add a new attribute
n.Properties.Node.Attr = append(n.Properties.Node.Attr, html.Attribute{
Key: key,
Val: value,
})
}
func (n *Node) QuerySelectorAll(selectString string) *[]*Node {
results := []*Node{}
if TestSelector(selectString, n) {
results = append(results, n)
}
for i := range n.Children {
el := &n.Children[i]
cr := el.QuerySelectorAll(selectString)
if len(*cr) > 0 {
results = append(results, *cr...)
}
}
return &results
}
func (n *Node) QuerySelector(selectString string) *Node {
if TestSelector(selectString, n) {
return n
}
for i := range n.Children {
el := &n.Children[i]
cr := el.QuerySelector(selectString)
if cr.Properties.Id != "" {
return cr
}
}
return &Node{}
}
func TestSelector(selectString string, n *Node) bool {
parts := strings.Split(selectString, ">")
selectors := selector.GetCSSSelectors(n.Properties.Node, []string{})
part := selector.SplitSelector(strings.TrimSpace(parts[len(parts)-1]))
has := selector.Contains(part, selectors)
if len(parts) == 1 || !has {
return has
} else {
return TestSelector(strings.Join(parts[0:len(parts)-1], ">"), n.Parent)
}
}
type Event struct {
X int
Y int
Click bool
ContextMenu bool
MouseDown bool
MouseUp bool
MouseEnter bool
MouseLeave bool
MouseOver bool
Target Node
}
func (node *Node) AddEventListener(name string, callback func(Event)) {
if node.Properties.EventListeners == nil {
node.Properties.EventListeners = make(map[string][]func(Event))
}
if node.Properties.EventListeners[name] == nil {
node.Properties.EventListeners[name] = []func(Event){}
}
node.Properties.EventListeners[name] = append(node.Properties.EventListeners[name], callback)
}