Author: LakeFox
Email: [email protected]
Date: Mon, 3 Jun 2024 19:05:42 -0600
docs/cstyle/plugins/flex/index.html
update
Commits
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Diff
diff --git a/docs/cstyle/plugins/flex/index.html b/docs/cstyle/plugins/flex/index.html
index 3e28338..1f1c1e3 100644
--- a/docs/cstyle/plugins/flex/index.html
+++ b/docs/cstyle/plugins/flex/index.html
@@ -103,63 +103,63 @@
-  4	"gui/cstyle"
-  5	"gui/cstyle/plugins/inline"
-  6	"gui/element"
-  7	"gui/utils"
-  8	"sort"
-  9	"strings"
- 10)
- 11
- 12// !ISSUES: Text disapearing (i think its the inline plugin)
- 13// + height adjust on wrap
- 14// + full screen positioning issues
- 15
- 16func Init() cstyle.Plugin {
- 17	return cstyle.Plugin{
- 18		Selector: func(n *element.Node) bool {
- 19			styles := map[string]string{
- 20				"display": "flex",
- 21			}
- 22			matches := true
- 23			for name, value := range styles {
- 24				if n.Style[name] != value && !(value == "*") && n.Style[name] != "" {
- 25					matches = false
- 26				}
- 27			}
- 28			return matches
- 29		},
- 30		Level: 3,
- 31		Handler: func(n *element.Node, state *map[string]element.State) {
- 32			s := *state
- 33			self := s[n.Properties.Id]
- 34
- 35			verbs := strings.Split(n.Style["flex-direction"], "-")
- 36			flexDirection := verbs[0]
- 37			if flexDirection == "" {
- 38				flexDirection = "row"
- 39			}
- 40			flexReversed := false
- 41			if len(verbs) > 1 {
- 42				flexReversed = true
- 43			}
- 44
- 45			var flexWrapped bool
- 46			if n.Style["flex-wrap"] == "wrap" {
- 47				flexWrapped = true
- 48			} else {
- 49				flexWrapped = false
- 50			}
- 51
- 52			hAlign := n.Style["align-content"]
- 53			if hAlign == "" {
- 54				hAlign = "normal"
- 55			}
- 56			vAlign := n.Style["align-items"]
- 57			if vAlign == "" {
- 58				vAlign = "normal"
- 59			}
- 60			justify := n.Style["justify-items"]
- 61			if justify == "" {
- 62				justify = "normal"
- 63			}
- 64			// fmt.Println(flexDirection, flexReversed, flexWrapped, hAlign, vAlign, justify)
- 65
- 66			if flexDirection == "row" {
+  4	"fmt"
+  5	"gui/cstyle"
+  6	"gui/cstyle/plugins/inline"
+  7	"gui/element"
+  8	"gui/utils"
+  9	"sort"
+ 10	"strings"
+ 11)
+ 12
+ 13func Init() cstyle.Plugin {
+ 14	return cstyle.Plugin{
+ 15		Selector: func(n *element.Node) bool {
+ 16			styles := map[string]string{
+ 17				"display": "flex",
+ 18			}
+ 19			matches := true
+ 20			for name, value := range styles {
+ 21				if n.Style[name] != value && !(value == "*") && n.Style[name] != "" {
+ 22					matches = false
+ 23				}
+ 24			}
+ 25			return matches
+ 26		},
+ 27		Level: 3,
+ 28		Handler: func(n *element.Node, state *map[string]element.State) {
+ 29			s := *state
+ 30			self := s[n.Properties.Id]
+ 31
+ 32			verbs := strings.Split(n.Style["flex-direction"], "-")
+ 33			flexDirection := verbs[0]
+ 34			flexReversed := false
+ 35			if len(verbs) > 1 {
+ 36				flexReversed = true
+ 37			}
+ 38
+ 39			flexWrapped := !(n.Style["flex-wrap"] != "nowrap")
+ 40
+ 41			hAlign := n.Style["align-content"]
+ 42			if hAlign == "" {
+ 43				hAlign = "normal"
+ 44			}
+ 45			vAlign := n.Style["align-items"]
+ 46			if vAlign == "" {
+ 47				vAlign = "normal"
+ 48			}
+ 49			justify := n.Style["justify-items"]
+ 50			if justify == "" {
+ 51				justify = "normal"
+ 52			}
+ 53
+ 54			fmt.Println(flexDirection, flexReversed, flexWrapped, hAlign, vAlign, justify)
+ 55
+ 56			if flexDirection == "row" && !flexReversed && !flexWrapped {
+ 57				textTotal := 0
+ 58				textCounts := []int{}
+ 59				widths := []float32{}
+ 60				innerSizes := [][]float32{}
+ 61				minWidths := []float32{}
+ 62				for _, v := range n.Children {
+ 63					// vState := s[v.Properties.Id]
+ 64					count := countText(v)
+ 65					textTotal += count
+ 66					textCounts = append(textCounts, count)
@@ -167,43 +167,43 @@
- 68				// Reverse elements
- 69				if flexReversed {
- 70					flexReverse(n, state)
- 71				}
- 72				// Get inital sizing
- 73				textTotal := 0
- 74				textCounts := []int{}
- 75				widths := []float32{}
- 76				innerSizes := [][]float32{}
- 77				minWidths := []float32{}
- 78				maxWidths := []float32{}
- 79				for _, v := range n.Children {
- 80					count := countText(v)
- 81					textTotal += count
- 82					textCounts = append(textCounts, count)
- 83
- 84					minw := getMinWidth(&v, state)
- 85					minWidths = append(minWidths, minw)
- 86
- 87					maxw := getMaxWidth(&v, state)
- 88					maxWidths = append(maxWidths, maxw)
- 89
- 90					w, h := getInnerSize(&v, state)
- 91					innerSizes = append(innerSizes, []float32{w, h})
- 92				}
- 93				selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
- 94				// if the elements are less than the size of the parent, don't change widths. Just set mins
- 95				if !flexWrapped {
- 96					if add2d(innerSizes, 0) < selfWidth {
- 97						for i, v := range n.Children {
- 98							vState := s[v.Properties.Id]
- 99
-100							w := innerSizes[i][0]
-101							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-102							widths = append(widths, w)
-103						}
-104					} else {
-105						// Modifiy the widths so they aren't under the mins
-106						for i, v := range n.Children {
-107							vState := s[v.Properties.Id]
-108
-109							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
-110							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+ 68					minw := getMinWidth(&v, state)
+ 69					minWidths = append(minWidths, minw)
+ 70
+ 71					w, h := getInnerSize(&v, state)
+ 72					innerSizes = append(innerSizes, []float32{w, h})
+ 73				}
+ 74				selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
+ 75				// If the elements are under the size of the container to need to resize
+ 76				if add2d(innerSizes, 0) < selfWidth {
+ 77					for _, v := range innerSizes {
+ 78						widths = append(widths, v[0])
+ 79					}
+ 80				} else {
+ 81					// Modifiy the widths so they aren't under the mins
+ 82					for i, v := range n.Children {
+ 83						vState := s[v.Properties.Id]
+ 84
+ 85						w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
+ 86						w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+ 87
+ 88						if w < minWidths[i] {
+ 89							selfWidth -= minWidths[i] + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+ 90							textTotal -= textCounts[i]
+ 91							textCounts[i] = 0
+ 92						}
+ 93
+ 94					}
+ 95					for i, v := range n.Children {
+ 96						vState := s[v.Properties.Id]
+ 97
+ 98						w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
+ 99						w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
+100						if w < minWidths[i] {
+101							w = minWidths[i]
+102						}
+103
+104						widths = append(widths, w)
+105					}
+106				}
+107				// Apply the new widths
+108				fState := s[n.Children[0].Properties.Id]
+109				for i, v := range n.Children {
+110					vState := s[v.Properties.Id]
@@ -211,9 +211,9 @@
-112							if w < minWidths[i] {
-113								selfWidth -= minWidths[i] + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-114								textTotal -= textCounts[i]
-115								textCounts[i] = 0
-116							}
-117
-118						}
-119						for i, v := range n.Children {
-120							vState := s[v.Properties.Id]
+112					vState.Width = widths[i]
+113					xStore := vState.X
+114					if i > 0 {
+115						sState := s[n.Children[i-1].Properties.Id]
+116						vState.X = sState.X + sState.Width + sState.Margin.Right + vState.Margin.Left + sState.Border.Width + vState.Border.Width
+117						propagateOffsets(&v, xStore, vState.Y, vState.X, fState.Y, state)
+118					}
+119
+120					vState.Y = fState.Y
@@ -221,56 +221,56 @@
-122							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
-123							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
-124							// (w!=w) is of NaN
-125							if w < minWidths[i] || (w != w) {
-126								w = minWidths[i]
-127							}
-128							widths = append(widths, w)
-129						}
-130					}
-131					// Apply the new widths
-132					fState := s[n.Children[0].Properties.Id]
-133					for i, v := range n.Children {
-134						vState := s[v.Properties.Id]
-135
-136						vState.Width = widths[i]
-137						xStore := vState.X
-138						if i > 0 {
-139							sState := s[n.Children[i-1].Properties.Id]
-140							vState.X = sState.X + sState.Width + sState.Margin.Right + vState.Margin.Left + sState.Border.Width + vState.Border.Width
-141							propagateOffsets(&v, xStore, vState.Y, vState.X, fState.Y, state)
-142						}
-143
-144						vState.Y = fState.Y
-145
-146						(*state)[v.Properties.Id] = vState
-147						deInline(&v, state)
-148						applyInline(&v, state)
-149						applyBlock(&v, state)
-150					}
-151
-152					// Set the heights based on the tallest one
-153					if n.Style["height"] == "" {
-154
-155						innerSizes = [][]float32{}
-156						for _, v := range n.Children {
-157							w, h := getInnerSize(&v, state)
-158							innerSizes = append(innerSizes, []float32{w, h})
-159						}
-160						sort.Slice(innerSizes, func(i, j int) bool {
-161							return innerSizes[i][1] > innerSizes[j][1]
-162						})
-163					} else {
-164						innerSizes[0][1] = self.Height
-165					}
-166					for _, v := range n.Children {
-167						vState := s[v.Properties.Id]
-168						vState.Height = innerSizes[0][1]
-169						(*state)[v.Properties.Id] = vState
-170					}
-171				} else {
-172					// Flex Wrapped
-173					sum := innerSizes[0][0]
-174					shifted := false
-175					for i := 0; i < len(n.Children); i++ {
-176						v := n.Children[i]
-177						vState := s[v.Properties.Id]
+122					(*state)[v.Properties.Id] = vState
+123					deInline(&v, state)
+124					applyInline(&v, state)
+125					applyBlock(&v, state)
+126				}
+127				// Set the heights based on the tallest one
+128				if n.Style["height"] == "" {
+129
+130					innerSizes = [][]float32{}
+131					for _, v := range n.Children {
+132						w, h := getInnerSize(&v, state)
+133						innerSizes = append(innerSizes, []float32{w, h})
+134					}
+135					sort.Slice(innerSizes, func(i, j int) bool {
+136						return innerSizes[i][1] > innerSizes[j][1]
+137					})
+138				} else {
+139					innerSizes[0][1] = self.Height
+140				}
+141				for _, v := range n.Children {
+142					vState := s[v.Properties.Id]
+143					vState.Height = innerSizes[0][1]
+144					(*state)[v.Properties.Id] = vState
+145				}
+146
+147			}
+148			if n.Style["height"] == "" {
+149				_, h := getInnerSize(n, state)
+150				self.Height = h
+151			}
+152			(*state)[n.Properties.Id] = self
+153		},
+154	}
+155}
+156
+157func applyBlock(n *element.Node, state *map[string]element.State) {
+158	accum := float32(0)
+159	inlineOffset := float32(0)
+160	s := *state
+161	lastHeight := float32(0)
+162	baseY := s[n.Children[0].Properties.Id].Y
+163	for i := 0; i < len(n.Children); i++ {
+164		v := &n.Children[i]
+165		vState := s[v.Properties.Id]
+166
+167		if v.Style["display"] != "block" {
+168			vState.Y += inlineOffset
+169			accum = (vState.Y - baseY)
+170			lastHeight = vState.Height
+171		} else if v.Style["position"] != "absolute" {
+172			vState.Y += accum
+173			inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
+174		}
+175		(*state)[v.Properties.Id] = vState
+176	}
+177}
@@ -278,22 +278,22 @@
-179						// if the next plus current will break then
-180						w := innerSizes[i][0]
-181						if i > 0 {
-182							sib := s[n.Children[i-1].Properties.Id]
-183							if w+sum > selfWidth {
-184								if maxWidths[i] > selfWidth {
-185									w = selfWidth - vState.Margin.Left - vState.Margin.Right - (vState.Border.Width * 2)
-186								}
-187								sum = 0
-188								shifted = true
-189							} else {
-190								if !shifted {
-191									propagateOffsets(&v, vState.X, vState.Y, vState.X, sib.Y, state)
-192
-193									vState.Y = sib.Y
-194									(*state)[v.Properties.Id] = vState
-195								} else {
-196									shifted = false
-197								}
-198								sum += w
-199							}
-200						}
+179func deInline(n *element.Node, state *map[string]element.State) {
+180	s := *state
+181	// self := s[n.Properties.Id]
+182	baseX := float32(-1)
+183	baseY := float32(-1)
+184	for _, v := range n.Children {
+185		vState := s[v.Properties.Id]
+186
+187		if v.Style["display"] == "inline" {
+188			if baseX < 0 && baseY < 0 {
+189				baseX = vState.X
+190				baseY = vState.Y
+191			} else {
+192				vState.X = baseX
+193				vState.Y = baseY
+194				(*state)[v.Properties.Id] = vState
+195
+196			}
+197		} else {
+198			baseX = float32(-1)
+199			baseY = float32(-1)
+200		}
@@ -301,11 +301,11 @@
-202						widths = append(widths, w)
-203					}
-204
-205					// Move the elements into the correct position
-206					rows := [][]int{}
-207					start := 0
-208					maxH := float32(0)
-209					var prevOffset float32
-210					for i := 0; i < len(n.Children); i++ {
-211						v := n.Children[i]
-212						vState := s[v.Properties.Id]
+202		if len(v.Children) > 0 {
+203			deInline(&v, state)
+204		}
+205	}
+206
+207}
+208
+209func applyInline(n *element.Node, state *map[string]element.State) {
+210	pl := inline.Init()
+211	for i := 0; i < len(n.Children); i++ {
+212		v := &n.Children[i]
@@ -313,3 +313,3 @@
-214						vState.Width = widths[i]
-215						xStore := vState.X
-216						yStore := vState.Y
+214		if len(v.Children) > 0 {
+215			applyInline(v, state)
+216		}
@@ -317,22 +317,22 @@
-218						if i > 0 {
-219							sib := s[n.Children[i-1].Properties.Id]
-220							if vState.Y+prevOffset == sib.Y {
-221								vState.Y += prevOffset
-222
-223								if vState.Height < sib.Height {
-224									vState.Height = sib.Height
-225								}
-226								// Shift right if on a row with sibling
-227								xStore = sib.X + sib.Width + sib.Margin.Right + sib.Border.Width + vState.Margin.Left + vState.Border.Width
-228							} else {
-229								// Shift under sibling
-230								yStore = sib.Y + sib.Height + sib.Margin.Top + sib.Margin.Bottom + sib.Border.Width*2
-231								prevOffset = yStore - vState.Y
-232								rows = append(rows, []int{start, i, int(maxH)})
-233								start = i
-234								maxH = 0
-235							}
-236							propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
-237						}
-238						vState.X = xStore
-239						vState.Y = yStore
+218		if pl.Selector(v) {
+219			pl.Handler(v, state)
+220		}
+221	}
+222}
+223
+224func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
+225	s := *state
+226	for _, v := range n.Children {
+227		vState := s[v.Properties.Id]
+228		xStore := (vState.X - prevx) + newx
+229		yStore := (vState.Y - prevy) + newy
+230
+231		if len(v.Children) > 0 {
+232			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
+233		}
+234		vState.X = xStore
+235		vState.Y = yStore
+236		(*state)[v.Properties.Id] = vState
+237	}
+238
+239}
@@ -340,49 +340,49 @@
-241						(*state)[v.Properties.Id] = vState
-242						deInline(&v, state)
-243						applyInline(&v, state)
-244						applyBlock(&v, state)
-245						_, h := getInnerSize(&v, state)
-246						h = utils.Max(h, vState.Height)
-247						maxH = utils.Max(maxH, h)
-248						vState.Height = h
-249						(*state)[v.Properties.Id] = vState
-250					}
-251					if start < len(n.Children)-1 {
-252						rows = append(rows, []int{start, len(n.Children) - 1, int(maxH)})
-253					}
-254					for _, v := range rows {
-255						for i := v[0]; i < v[1]; i++ {
-256							vState := s[n.Children[i].Properties.Id]
-257							vState.Height = float32(v[2])
-258							(*state)[n.Children[i].Properties.Id] = vState
-259						}
-260					}
-261				}
-262
-263				// Shift to the right if reversed
-264				if flexReversed {
-265					last := s[n.Children[len(n.Children)-1].Properties.Id]
-266					offset := (self.X + self.Width - self.Padding.Right) - (last.X + last.Width + last.Margin.Right + last.Border.Width)
-267					for i, v := range n.Children {
-268						vState := s[v.Properties.Id]
-269						propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
-270						vState.X += offset
-271
-272						(*state)[v.Properties.Id] = vState
-273					}
-274				}
-275
-276			}
-277
-278			// Column doesn't really need a lot done bc it is basically block styling rn
-279			if flexDirection == "column" && flexReversed {
-280				flexReverse(n, state)
-281			}
-282			if n.Style["height"] == "" {
-283				_, h := getInnerSize(n, state)
-284				self.Height = h
-285			}
-286			(*state)[n.Properties.Id] = self
-287		},
-288	}
-289}
+241func countText(n element.Node) int {
+242	count := 0
+243	groups := []int{}
+244	for _, v := range n.Children {
+245		if v.TagName == "notaspan" {
+246			count += 1
+247		}
+248		if v.Style["display"] == "block" {
+249			groups = append(groups, count)
+250			count = 0
+251		}
+252		if len(v.Children) > 0 {
+253			count += countText(v)
+254		}
+255	}
+256	groups = append(groups, count)
+257
+258	sort.Slice(groups, func(i, j int) bool {
+259		return groups[i] > groups[j]
+260	})
+261	return groups[0]
+262}
+263
+264func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
+265	s := *state
+266	self := s[n.Properties.Id]
+267	selfWidth := float32(0)
+268
+269	if len(n.Children) > 0 {
+270		for _, v := range n.Children {
+271			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
+272		}
+273	} else {
+274		selfWidth = self.Width
+275	}
+276
+277	selfWidth += self.Padding.Left + self.Padding.Right
+278	return selfWidth
+279}
+280
+281func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
+282	s := *state
+283	self := s[n.Properties.Id]
+284	w := float32(0)
+285	w += self.Padding.Left
+286	w += self.Padding.Right
+287
+288	w += self.Margin.Left
+289	w += self.Margin.Right
@@ -390,50 +390,50 @@
-291func applyBlock(n *element.Node, state *map[string]element.State) {
-292	accum := float32(0)
-293	inlineOffset := float32(0)
-294	s := *state
-295	lastHeight := float32(0)
-296	baseY := s[n.Children[0].Properties.Id].Y
-297	for i := 0; i < len(n.Children); i++ {
-298		v := &n.Children[i]
-299		vState := s[v.Properties.Id]
-300
-301		if v.Style["display"] != "block" {
-302			vState.Y += inlineOffset
-303			accum = (vState.Y - baseY)
-304			lastHeight = vState.Height
-305		} else if v.Style["position"] != "absolute" {
-306			vState.Y += accum
-307			inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
-308		}
-309		(*state)[v.Properties.Id] = vState
-310	}
-311}
-312
-313func deInline(n *element.Node, state *map[string]element.State) {
-314	s := *state
-315	// self := s[n.Properties.Id]
-316	baseX := float32(-1)
-317	baseY := float32(-1)
-318	for _, v := range n.Children {
-319		vState := s[v.Properties.Id]
-320
-321		if v.Style["display"] == "inline" {
-322			if baseX < 0 && baseY < 0 {
-323				baseX = vState.X
-324				baseY = vState.Y
-325			} else {
-326				vState.X = baseX
-327				vState.Y = baseY
-328				(*state)[v.Properties.Id] = vState
-329
-330			}
-331		} else {
-332			baseX = float32(-1)
-333			baseY = float32(-1)
-334		}
-335
-336		if len(v.Children) > 0 {
-337			deInline(&v, state)
-338		}
-339	}
-340
+291	w += self.Width
+292
+293	w += self.Border.Width * 2
+294
+295	for _, v := range n.Children {
+296		w = utils.Max(w, getNodeWidth(&v, state))
+297	}
+298
+299	return w
+300}
+301
+302func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
+303	s := *state
+304	self := s[n.Properties.Id]
+305
+306	minx := float32(10e10)
+307	maxw := float32(0)
+308	miny := float32(10e10)
+309	maxh := float32(0)
+310	for _, v := range n.Children {
+311		vState := s[v.Properties.Id]
+312		minx = utils.Min(vState.X, minx)
+313		miny = utils.Min(vState.Y, miny)
+314		hOffset := (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom
+315		wOffset := (vState.Border.Width * 2) + vState.Margin.Left + vState.Margin.Right
+316		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
+317		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
+318	}
+319	w := maxw - minx
+320	h := maxh - miny
+321
+322	w += self.Padding.Left + self.Padding.Right
+323	h += self.Padding.Top + self.Padding.Bottom
+324	return w, h
+325}
+326
+327func add2d(arr [][]float32, index int) float32 {
+328	var sum float32
+329	if len(arr) == 0 {
+330		return sum
+331	}
+332
+333	for i := 0; i < len(arr); i++ {
+334		if len(arr[i]) <= index {
+335			return sum
+336		}
+337		sum += arr[i][index]
+338	}
+339
+340	return sum
@@ -442,170 +442,4 @@
-343func applyInline(n *element.Node, state *map[string]element.State) {
-344	pl := inline.Init()
-345	for i := 0; i < len(n.Children); i++ {
-346		v := &n.Children[i]
-347
-348		if len(v.Children) > 0 {
-349			applyInline(v, state)
-350		}
-351
-352		if pl.Selector(v) {
-353			pl.Handler(v, state)
-354		}
-355	}
-356}
-357
-358func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
-359	s := *state
-360	for _, v := range n.Children {
-361		vState := s[v.Properties.Id]
-362		xStore := (vState.X - prevx) + newx
-363		yStore := (vState.Y - prevy) + newy
-364
-365		if len(v.Children) > 0 {
-366			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
-367		}
-368		vState.X = xStore
-369		vState.Y = yStore
-370		(*state)[v.Properties.Id] = vState
-371	}
-372
-373}
-374
-375func countText(n element.Node) int {
-376	count := 0
-377	groups := []int{}
-378	for _, v := range n.Children {
-379		if v.TagName == "notaspan" {
-380			count += 1
-381		}
-382		if v.Style["display"] == "block" {
-383			groups = append(groups, count)
-384			count = 0
-385		}
-386		if len(v.Children) > 0 {
-387			count += countText(v)
-388		}
-389	}
-390	groups = append(groups, count)
-391
-392	sort.Slice(groups, func(i, j int) bool {
-393		return groups[i] > groups[j]
-394	})
-395	return groups[0]
-396}
-397
-398func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
-399	s := *state
-400	self := s[n.Properties.Id]
-401	selfWidth := float32(0)
-402
-403	if len(n.Children) > 0 {
-404		for _, v := range n.Children {
-405			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
-406		}
-407	} else {
-408		selfWidth = self.Width
-409	}
-410
-411	selfWidth += self.Padding.Left + self.Padding.Right
-412	return selfWidth
-413}
-414func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
-415	s := *state
-416	self := s[n.Properties.Id]
-417	selfWidth := float32(0)
-418
-419	if len(n.Children) > 0 {
-420		for _, v := range n.Children {
-421			selfWidth += getNodeWidth(&v, state)
-422		}
-423	} else {
-424		selfWidth = self.Width
-425	}
-426
-427	selfWidth += self.Padding.Left + self.Padding.Right
-428	return selfWidth
-429}
-430
-431func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
-432	s := *state
-433	self := s[n.Properties.Id]
-434	w := float32(0)
-435	w += self.Padding.Left
-436	w += self.Padding.Right
-437
-438	w += self.Margin.Left
-439	w += self.Margin.Right
-440
-441	w += self.Width
-442
-443	w += self.Border.Width * 2
-444
-445	for _, v := range n.Children {
-446		w = utils.Max(w, getNodeWidth(&v, state))
-447	}
-448
-449	return w
-450}
-451
-452func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
-453	s := *state
-454	self := s[n.Properties.Id]
-455
-456	minx := float32(10e10)
-457	maxw := float32(0)
-458	miny := float32(10e10)
-459	maxh := float32(0)
-460	for _, v := range n.Children {
-461		vState := s[v.Properties.Id]
-462		minx = utils.Min(vState.X, minx)
-463		miny = utils.Min(vState.Y, miny)
-464		hOffset := (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom
-465		wOffset := (vState.Border.Width * 2) + vState.Margin.Left + vState.Margin.Right
-466		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
-467		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
-468	}
-469	w := maxw - minx
-470	h := maxh - miny
-471
-472	// !ISSUE: this is a hack to get things moving adding 13 is random
-473	w += self.Padding.Left + self.Padding.Right + 13
-474	h += self.Padding.Top + self.Padding.Bottom
-475	return w, h
-476}
-477
-478func add2d(arr [][]float32, index int) float32 {
-479	var sum float32
-480	if len(arr) == 0 {
-481		return sum
-482	}
-483
-484	for i := 0; i < len(arr); i++ {
-485		if len(arr[i]) <= index {
-486			return sum
-487		}
-488		sum += arr[i][index]
-489	}
-490
-491	return sum
-492}
-493
-494func flexReverse(n *element.Node, state *map[string]element.State) {
-495	s := *state
-496	tempNodes := []element.Node{}
-497	tempStates := []element.State{}
-498	for i := len(n.Children) - 1; i >= 0; i-- {
-499		tempNodes = append(tempNodes, n.Children[i])
-500		tempStates = append(tempStates, s[n.Children[i].Properties.Id])
-501	}
-502
-503	for i := 0; i < len(tempStates); i++ {
-504		vState := s[n.Children[i].Properties.Id]
-505		propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, tempStates[i].Y, state)
-506		vState.Y = tempStates[i].Y
-507		(*state)[n.Children[i].Properties.Id] = vState
-508	}
-509
-510	n.Children = tempNodes
-511}
-
+343// getMinHeight(n,state) +344// calcHeight(n,width,state) +345// calcWidth(n,height,state) +


    
        
        
        
        
        GRIM UI 
        
        
        
        
    
    
        
        

Flexbox

Flexbox is a high level positioning plugin that allows for dynamic positioning of elements based apon container sizing. To learn more about flexbox refer to this MDN article, in this document we will go into the impleamentation of flexbox rather than the usage of it.

"display": "flex", "justify-content": "*", "align-content": "*", "align-items": "*", "flex-wrap": "*", "flex-direction": "*",

# Flex Properties

justify-content align-content align-items flex-wrap flex-direction
normal normal normal nowrap row
center center center wrap column
flex-start flex-start flex-start row-reverse
flex-end flex-end flex-end column-reverse
space-between space-between stretch
space-around space-around baseline
space-evenly stretch

# order?(go)

asd

  1package flex
  2
  3import (
  4	"gui/cstyle"
  5	"gui/cstyle/plugins/inline"
  6	"gui/element"
  7	"gui/utils"
  8	"sort"
  9	"strings"
 10)
 11
 12// !ISSUES: Text disapearing (i think its the inline plugin)
 13// + height adjust on wrap
 14// + full screen positioning issues
 15
 16func Init() cstyle.Plugin {
 17	return cstyle.Plugin{
 18		Selector: func(n *element.Node) bool {
 19			styles := map[string]string{
 20				"display": "flex",
 21			}
 22			matches := true
 23			for name, value := range styles {
 24				if n.Style[name] != value && !(value == "*") && n.Style[name] != "" {
 25					matches = false
 26				}
 27			}
 28			return matches
 29		},
 30		Level: 3,
 31		Handler: func(n *element.Node, state *map[string]element.State) {
 32			s := *state
 33			self := s[n.Properties.Id]
 34
 35			verbs := strings.Split(n.Style["flex-direction"], "-")
 36			flexDirection := verbs[0]
 37			if flexDirection == "" {
 38				flexDirection = "row"
 39			}
 40			flexReversed := false
 41			if len(verbs) > 1 {
 42				flexReversed = true
 43			}
 44
 45			var flexWrapped bool
 46			if n.Style["flex-wrap"] == "wrap" {
 47				flexWrapped = true
 48			} else {
 49				flexWrapped = false
 50			}
 51
 52			hAlign := n.Style["align-content"]
 53			if hAlign == "" {
 54				hAlign = "normal"
 55			}
 56			vAlign := n.Style["align-items"]
 57			if vAlign == "" {
 58				vAlign = "normal"
 59			}
 60			justify := n.Style["justify-items"]
 61			if justify == "" {
 62				justify = "normal"
 63			}
 64			// fmt.Println(flexDirection, flexReversed, flexWrapped, hAlign, vAlign, justify)
 65
 66			if flexDirection == "row" {
 67
 68				// Reverse elements
 69				if flexReversed {
 70					flexReverse(n, state)
 71				}
 72				// Get inital sizing
 73				textTotal := 0
 74				textCounts := []int{}
 75				widths := []float32{}
 76				innerSizes := [][]float32{}
 77				minWidths := []float32{}
 78				maxWidths := []float32{}
 79				for _, v := range n.Children {
 80					count := countText(v)
 81					textTotal += count
 82					textCounts = append(textCounts, count)
 83
 84					minw := getMinWidth(&v, state)
 85					minWidths = append(minWidths, minw)
 86
 87					maxw := getMaxWidth(&v, state)
 88					maxWidths = append(maxWidths, maxw)
 89
 90					w, h := getInnerSize(&v, state)
 91					innerSizes = append(innerSizes, []float32{w, h})
 92				}
 93				selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
 94				// if the elements are less than the size of the parent, don't change widths. Just set mins
 95				if !flexWrapped {
 96					if add2d(innerSizes, 0) < selfWidth {
 97						for i, v := range n.Children {
 98							vState := s[v.Properties.Id]
 99
100							w := innerSizes[i][0]
101							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
102							widths = append(widths, w)
103						}
104					} else {
105						// Modifiy the widths so they aren't under the mins
106						for i, v := range n.Children {
107							vState := s[v.Properties.Id]
108
109							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
110							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
111
112							if w < minWidths[i] {
113								selfWidth -= minWidths[i] + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
114								textTotal -= textCounts[i]
115								textCounts[i] = 0
116							}
117
118						}
119						for i, v := range n.Children {
120							vState := s[v.Properties.Id]
121
122							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
123							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
124							// (w!=w) is of NaN
125							if w < minWidths[i] || (w != w) {
126								w = minWidths[i]
127							}
128							widths = append(widths, w)
129						}
130					}
131					// Apply the new widths
132					fState := s[n.Children[0].Properties.Id]
133					for i, v := range n.Children {
134						vState := s[v.Properties.Id]
135
136						vState.Width = widths[i]
137						xStore := vState.X
138						if i > 0 {
139							sState := s[n.Children[i-1].Properties.Id]
140							vState.X = sState.X + sState.Width + sState.Margin.Right + vState.Margin.Left + sState.Border.Width + vState.Border.Width
141							propagateOffsets(&v, xStore, vState.Y, vState.X, fState.Y, state)
142						}
143
144						vState.Y = fState.Y
145
146						(*state)[v.Properties.Id] = vState
147						deInline(&v, state)
148						applyInline(&v, state)
149						applyBlock(&v, state)
150					}
151
152					// Set the heights based on the tallest one
153					if n.Style["height"] == "" {
154
155						innerSizes = [][]float32{}
156						for _, v := range n.Children {
157							w, h := getInnerSize(&v, state)
158							innerSizes = append(innerSizes, []float32{w, h})
159						}
160						sort.Slice(innerSizes, func(i, j int) bool {
161							return innerSizes[i][1] > innerSizes[j][1]
162						})
163					} else {
164						innerSizes[0][1] = self.Height
165					}
166					for _, v := range n.Children {
167						vState := s[v.Properties.Id]
168						vState.Height = innerSizes[0][1]
169						(*state)[v.Properties.Id] = vState
170					}
171				} else {
172					// Flex Wrapped
173					sum := innerSizes[0][0]
174					shifted := false
175					for i := 0; i < len(n.Children); i++ {
176						v := n.Children[i]
177						vState := s[v.Properties.Id]
178
179						// if the next plus current will break then
180						w := innerSizes[i][0]
181						if i > 0 {
182							sib := s[n.Children[i-1].Properties.Id]
183							if w+sum > selfWidth {
184								if maxWidths[i] > selfWidth {
185									w = selfWidth - vState.Margin.Left - vState.Margin.Right - (vState.Border.Width * 2)
186								}
187								sum = 0
188								shifted = true
189							} else {
190								if !shifted {
191									propagateOffsets(&v, vState.X, vState.Y, vState.X, sib.Y, state)
192
193									vState.Y = sib.Y
194									(*state)[v.Properties.Id] = vState
195								} else {
196									shifted = false
197								}
198								sum += w
199							}
200						}
201
202						widths = append(widths, w)
203					}
204
205					// Move the elements into the correct position
206					rows := [][]int{}
207					start := 0
208					maxH := float32(0)
209					var prevOffset float32
210					for i := 0; i < len(n.Children); i++ {
211						v := n.Children[i]
212						vState := s[v.Properties.Id]
213
214						vState.Width = widths[i]
215						xStore := vState.X
216						yStore := vState.Y
217
218						if i > 0 {
219							sib := s[n.Children[i-1].Properties.Id]
220							if vState.Y+prevOffset == sib.Y {
221								vState.Y += prevOffset
222
223								if vState.Height < sib.Height {
224									vState.Height = sib.Height
225								}
226								// Shift right if on a row with sibling
227								xStore = sib.X + sib.Width + sib.Margin.Right + sib.Border.Width + vState.Margin.Left + vState.Border.Width
228							} else {
229								// Shift under sibling
230								yStore = sib.Y + sib.Height + sib.Margin.Top + sib.Margin.Bottom + sib.Border.Width*2
231								prevOffset = yStore - vState.Y
232								rows = append(rows, []int{start, i, int(maxH)})
233								start = i
234								maxH = 0
235							}
236							propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
237						}
238						vState.X = xStore
239						vState.Y = yStore
240
241						(*state)[v.Properties.Id] = vState
242						deInline(&v, state)
243						applyInline(&v, state)
244						applyBlock(&v, state)
245						_, h := getInnerSize(&v, state)
246						h = utils.Max(h, vState.Height)
247						maxH = utils.Max(maxH, h)
248						vState.Height = h
249						(*state)[v.Properties.Id] = vState
250					}
251					if start < len(n.Children)-1 {
252						rows = append(rows, []int{start, len(n.Children) - 1, int(maxH)})
253					}
254					for _, v := range rows {
255						for i := v[0]; i < v[1]; i++ {
256							vState := s[n.Children[i].Properties.Id]
257							vState.Height = float32(v[2])
258							(*state)[n.Children[i].Properties.Id] = vState
259						}
260					}
261				}
262
263				// Shift to the right if reversed
264				if flexReversed {
265					last := s[n.Children[len(n.Children)-1].Properties.Id]
266					offset := (self.X + self.Width - self.Padding.Right) - (last.X + last.Width + last.Margin.Right + last.Border.Width)
267					for i, v := range n.Children {
268						vState := s[v.Properties.Id]
269						propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
270						vState.X += offset
271
272						(*state)[v.Properties.Id] = vState
273					}
274				}
275
276			}
277
278			// Column doesn't really need a lot done bc it is basically block styling rn
279			if flexDirection == "column" && flexReversed {
280				flexReverse(n, state)
281			}
282			if n.Style["height"] == "" {
283				_, h := getInnerSize(n, state)
284				self.Height = h
285			}
286			(*state)[n.Properties.Id] = self
287		},
288	}
289}
290
291func applyBlock(n *element.Node, state *map[string]element.State) {
292	accum := float32(0)
293	inlineOffset := float32(0)
294	s := *state
295	lastHeight := float32(0)
296	baseY := s[n.Children[0].Properties.Id].Y
297	for i := 0; i < len(n.Children); i++ {
298		v := &n.Children[i]
299		vState := s[v.Properties.Id]
300
301		if v.Style["display"] != "block" {
302			vState.Y += inlineOffset
303			accum = (vState.Y - baseY)
304			lastHeight = vState.Height
305		} else if v.Style["position"] != "absolute" {
306			vState.Y += accum
307			inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
308		}
309		(*state)[v.Properties.Id] = vState
310	}
311}
312
313func deInline(n *element.Node, state *map[string]element.State) {
314	s := *state
315	// self := s[n.Properties.Id]
316	baseX := float32(-1)
317	baseY := float32(-1)
318	for _, v := range n.Children {
319		vState := s[v.Properties.Id]
320
321		if v.Style["display"] == "inline" {
322			if baseX < 0 && baseY < 0 {
323				baseX = vState.X
324				baseY = vState.Y
325			} else {
326				vState.X = baseX
327				vState.Y = baseY
328				(*state)[v.Properties.Id] = vState
329
330			}
331		} else {
332			baseX = float32(-1)
333			baseY = float32(-1)
334		}
335
336		if len(v.Children) > 0 {
337			deInline(&v, state)
338		}
339	}
340
341}
342
343func applyInline(n *element.Node, state *map[string]element.State) {
344	pl := inline.Init()
345	for i := 0; i < len(n.Children); i++ {
346		v := &n.Children[i]
347
348		if len(v.Children) > 0 {
349			applyInline(v, state)
350		}
351
352		if pl.Selector(v) {
353			pl.Handler(v, state)
354		}
355	}
356}
357
358func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
359	s := *state
360	for _, v := range n.Children {
361		vState := s[v.Properties.Id]
362		xStore := (vState.X - prevx) + newx
363		yStore := (vState.Y - prevy) + newy
364
365		if len(v.Children) > 0 {
366			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
367		}
368		vState.X = xStore
369		vState.Y = yStore
370		(*state)[v.Properties.Id] = vState
371	}
372
373}
374
375func countText(n element.Node) int {
376	count := 0
377	groups := []int{}
378	for _, v := range n.Children {
379		if v.TagName == "notaspan" {
380			count += 1
381		}
382		if v.Style["display"] == "block" {
383			groups = append(groups, count)
384			count = 0
385		}
386		if len(v.Children) > 0 {
387			count += countText(v)
388		}
389	}
390	groups = append(groups, count)
391
392	sort.Slice(groups, func(i, j int) bool {
393		return groups[i] > groups[j]
394	})
395	return groups[0]
396}
397
398func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
399	s := *state
400	self := s[n.Properties.Id]
401	selfWidth := float32(0)
402
403	if len(n.Children) > 0 {
404		for _, v := range n.Children {
405			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
406		}
407	} else {
408		selfWidth = self.Width
409	}
410
411	selfWidth += self.Padding.Left + self.Padding.Right
412	return selfWidth
413}
414func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
415	s := *state
416	self := s[n.Properties.Id]
417	selfWidth := float32(0)
418
419	if len(n.Children) > 0 {
420		for _, v := range n.Children {
421			selfWidth += getNodeWidth(&v, state)
422		}
423	} else {
424		selfWidth = self.Width
425	}
426
427	selfWidth += self.Padding.Left + self.Padding.Right
428	return selfWidth
429}
430
431func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
432	s := *state
433	self := s[n.Properties.Id]
434	w := float32(0)
435	w += self.Padding.Left
436	w += self.Padding.Right
437
438	w += self.Margin.Left
439	w += self.Margin.Right
440
441	w += self.Width
442
443	w += self.Border.Width * 2
444
445	for _, v := range n.Children {
446		w = utils.Max(w, getNodeWidth(&v, state))
447	}
448
449	return w
450}
451
452func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
453	s := *state
454	self := s[n.Properties.Id]
455
456	minx := float32(10e10)
457	maxw := float32(0)
458	miny := float32(10e10)
459	maxh := float32(0)
460	for _, v := range n.Children {
461		vState := s[v.Properties.Id]
462		minx = utils.Min(vState.X, minx)
463		miny = utils.Min(vState.Y, miny)
464		hOffset := (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom
465		wOffset := (vState.Border.Width * 2) + vState.Margin.Left + vState.Margin.Right
466		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
467		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
468	}
469	w := maxw - minx
470	h := maxh - miny
471
472	// !ISSUE: this is a hack to get things moving adding 13 is random
473	w += self.Padding.Left + self.Padding.Right + 13
474	h += self.Padding.Top + self.Padding.Bottom
475	return w, h
476}
477
478func add2d(arr [][]float32, index int) float32 {
479	var sum float32
480	if len(arr) == 0 {
481		return sum
482	}
483
484	for i := 0; i < len(arr); i++ {
485		if len(arr[i]) <= index {
486			return sum
487		}
488		sum += arr[i][index]
489	}
490
491	return sum
492}
493
494func flexReverse(n *element.Node, state *map[string]element.State) {
495	s := *state
496	tempNodes := []element.Node{}
497	tempStates := []element.State{}
498	for i := len(n.Children) - 1; i >= 0; i-- {
499		tempNodes = append(tempNodes, n.Children[i])
500		tempStates = append(tempStates, s[n.Children[i].Properties.Id])
501	}
502
503	for i := 0; i < len(tempStates); i++ {
504		vState := s[n.Children[i].Properties.Id]
505		propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, tempStates[i].Y, state)
506		vState.Y = tempStates[i].Y
507		(*state)[n.Children[i].Properties.Id] = vState
508	}
509
510	n.Children = tempNodes
511}