Commits
Diff
package painter
import (
"gui/fps"
rl "github.com/gen2brain/raylib-go/raylib"
)
type Rect struct {
Node rl.Rectangle
Color rl.Color // Added a Color field
Text Text
}
type Text struct {
Color rl.Color
Size float32
Value string
Font string
}
// WindowManager manages the window and rectangles
type WindowManager struct {
nodes []Rect
Fonts map[string]rl.Font
FPS bool
FPSCounter fps.FPSCounter
}
// NewWindowManager creates a new WindowManager instance
func NewWindowManager() *WindowManager {
fpsCounter := fps.NewFPSCounter()
return &WindowManager{
Fonts: make(map[string]rl.Font),
FPSCounter: *fpsCounter,
}
}
// OpenWindow opens the window
func (wm *WindowManager) OpenWindow(title string, width, height int32) {
rl.InitWindow(width, height, title)
rl.SetTargetFPS(60)
// Enable window resizing
rl.SetWindowState(rl.FlagWindowResizable)
}
// CloseWindow closes the window
func (wm *WindowManager) CloseWindow() {
rl.CloseWindow()
}
// AddRectangle adds a rectangle to the window
func (wm *WindowManager) AddNode(rect Rect) {
wm.nodes = append(wm.nodes, rect)
}
// RemoveAllNods removes all nodes from the window
func (wm *WindowManager) RemoveAllNodes() {
wm.nodes = nil
}
// Draw draws all nodes on the window
func (wm *WindowManager) Draw() {
for _, node := range wm.nodes {
rl.DrawRectangleRec(node.Node, node.Color)
if node.Text.Value != "" {
// Draw text inside the rectangle
textHeight := node.Text.Size
textX := node.Node.X
textY := node.Node.Y + (node.Node.Height-float32(textHeight))/2
font := wm.Fonts[node.Text.Font]
if font.Texture.ID == 0 {
font := rl.LoadFont(node.Text.Font)
wm.Fonts[node.Text.Font] = font
}
rl.DrawTextEx(font, node.Text.Value, rl.NewVector2(textX, textY), node.Text.Size, 2, node.Text.Color)
}
}
if wm.FPS {
wm.FPSCounter.Update()
wm.FPSCounter.Draw(10, 10, 10, rl.DarkGray)
}
}
// WindowShouldClose returns true if the window should close
func (wm *WindowManager) WindowShouldClose() bool {
return rl.WindowShouldClose()
}