Commits
Diff
package events
import (
"fmt"
"gui/element"
"gui/utils"
"slices"
rl "github.com/gen2brain/raylib-go/raylib"
)
type RLData struct {
MP rl.Vector2
LB bool
RB bool
WD float32
KP int32
}
func GetEvents(el *element.Node, state *map[string]element.State, prevEvents *map[string]element.EventList) *map[string]element.EventList {
data := RLData{
MP: rl.GetMousePosition(),
LB: rl.IsMouseButtonDown(rl.MouseLeftButton),
RB: rl.IsMouseButtonPressed(rl.MouseRightButton),
WD: rl.GetMouseWheelMove(),
KP: rl.GetKeyPressed(),
}
// fmt.Println(data.WD)
// Mouse over
// fmt.Println(len(*prevEvents))
loop(el, state, data, prevEvents)
return prevEvents
}
func RunEvents(events *map[string]element.EventList) bool {
eventRan := false
for _, evt := range *events {
if len(evt.List) > 0 {
for _, v := range evt.List {
if len(evt.Event.Target.Properties.EventListeners[v]) > 0 {
for _, handler := range evt.Event.Target.Properties.EventListeners[v] {
handler(evt.Event)
eventRan = true
}
}
}
}
}
return eventRan
}
func loop(el *element.Node, state *map[string]element.State, data RLData, eventTracker *map[string]element.EventList) *element.Node {
// loop through state to build events, then use multithreading to complete
// map
et := *eventTracker
eventList := []string{}
evt := et[el.Properties.Id].Event
s := *state
self := s[el.Properties.Id]
if evt.Target == nil {
et[el.Properties.Id] = element.EventList{
Event: element.Event{
X: int(data.MP.X),
Y: int(data.MP.Y),
MouseUp: true,
MouseLeave: true,
Target: el,
},
List: []string{},
}
evt = et[el.Properties.Id].Event
}
var isMouseOver bool
if self.X < data.MP.X && self.X+self.Width > data.MP.X {
if self.Y < data.MP.Y && self.Y+self.Height > data.MP.Y {
// Mouse is over element
isMouseOver = true
if !slices.Contains(el.ClassList.Classes, ":hover") {
el.ClassList.Add(":hover")
}
if data.LB && !evt.MouseDown {
evt.MouseDown = true
evt.MouseUp = false
if el.OnMouseDown != nil {
el.OnMouseDown(evt)
}
eventList = append(eventList, "mousedown")
}
if !data.LB && !evt.MouseUp {
evt.MouseUp = true
evt.MouseDown = false
evt.Click = false
if el.OnMouseUp != nil {
el.OnMouseUp(evt)
}
eventList = append(eventList, "mouseup")
}
if data.LB && !evt.Click {
evt.Click = true
if el.OnClick != nil {
el.OnClick(evt)
}
eventList = append(eventList, "click")
}
if data.RB {
evt.ContextMenu = true
if el.OnContextMenu != nil {
el.OnContextMenu(evt)
}
eventList = append(eventList, "contextmenu")
}
if data.WD != 0 {
// fmt.Println(data.WD)
// for now just emit a event, will have to add el.scrollX
evt.Target.ScrollY = utils.Max(evt.Target.ScrollY+(-data.WD), 0)
if el.OnScroll != nil {
el.OnScroll(evt)
}
eventList = append(eventList, "scroll")
}
if !evt.MouseEnter {
evt.MouseEnter = true
evt.MouseOver = true
evt.MouseLeave = false
if el.OnMouseEnter != nil {
el.OnMouseEnter(evt)
}
if el.OnMouseOver != nil {
el.OnMouseEnter(evt)
}
eventList = append(eventList, "mouseenter")
eventList = append(eventList, "mouseover")
}
if evt.X != int(data.MP.X) && evt.Y != int(data.MP.Y) {
evt.X = int(data.MP.X)
evt.Y = int(data.MP.Y)
if el.OnMouseMove != nil {
el.OnMouseMove(evt)
}
eventList = append(eventList, "mousemove")
}
// Get the keycode of the pressed key
// issue: need to only add the text data and events to focused elements and only
// one at a time
if data.KP != 0 {
if el.Properties.Editable {
el.Value = el.InnerText
ProcessKeyEvent(el, int(data.KP))
fmt.Println(el.Properties.Id, el.Value)
el.InnerText = el.Value
eventList = append(eventList, "keypress")
}
}
} else {
isMouseOver = false
if slices.Contains(el.ClassList.Classes, ":hover") {
el.ClassList.Remove(":hover")
}
}
} else {
isMouseOver = false
if slices.Contains(el.ClassList.Classes, ":hover") {
el.ClassList.Remove(":hover")
}
}
// fmt.Println(isMouseOver)
if !isMouseOver && !evt.MouseLeave {
evt.MouseEnter = false
evt.MouseOver = false
evt.MouseLeave = true
el.Properties.Hover = false
if el.OnMouseLeave != nil {
el.OnMouseLeave(evt)
}
eventList = append(eventList, "mouseleave")
}
et[el.Properties.Id] = element.EventList{
Event: evt,
List: eventList,
}
eventTracker = &et
for i, v := range el.Children {
el.Children[i] = loop(v, state, data, eventTracker)
}
return el
}
// ProcessKeyEvent processes key events for text entry.
func ProcessKeyEvent(n *element.Node, key int) {
// Handle key events for text entry
switch key {
case rl.KeyBackspace:
// Backspace: remove the last character
if len(n.Value) > 0 {
n.Value = n.Value[:len(n.Value)-1]
}
case rl.KeyA:
// Select All: set the entire text as selected
if rl.IsKeyDown(rl.KeyLeftControl) || rl.IsKeyDown(rl.KeyRightControl) {
n.Properties.Selected = []float32{0, float32(len(n.Value))}
} else {
// Otherwise, append 'A' to the text
n.Value += "A"
}
case rl.KeyC:
// Copy: copy the selected text (in this case, print it)
if rl.IsKeyDown(rl.KeyLeftControl) || rl.IsKeyDown(rl.KeyRightControl) {
fmt.Println("Copy:", n.Value)
} else {
// Otherwise, append 'C' to the text
n.Value += "C"
}
case rl.KeyV:
// Paste: paste the copied text (in this case, set it to "Pasted")
if rl.IsKeyDown(rl.KeyLeftControl) || rl.IsKeyDown(rl.KeyRightControl) {
n.Value = "Pasted"
} else {
// Otherwise, append 'V' to the text
n.Value += "V"
}
default:
// Record other key presses
n.Value += string(rune(key))
}
}