diff --git a/window/main.go b/window/main.go
index b653f57..86ace5e 100644
--- a/window/main.go
+++ b/window/main.go
@@ -30 +29,0 @@ type WindowManager struct {
- Textures []rl.Texture2D
@@ -46 +45 @@ func (wm *WindowManager) OpenWindow(title string, width, height int32) {
- rl.SetTargetFPS(30)
+ rl.SetTargetFPS(60)
@@ -56,10 +54,0 @@ func (wm *WindowManager) CloseWindow() {
-func (wm *WindowManager) LoadTextures(nodes []cstyle.Node) {
- wm.Textures = make([]rl.Texture2D, len(nodes))
- for i, node := range nodes {
- if node.Text.Image != nil {
- texture := rl.LoadTextureFromImage(rl.NewImageFromImage(node.Text.Image))
- wm.Textures[i] = texture
- }
- }
-}
-
@@ -69 +58 @@ func (wm *WindowManager) Draw(nodes []cstyle.Node) {
- for i, node := range nodes {
+ for _, node := range nodes {
@@ -70,0 +60 @@ func (wm *WindowManager) Draw(nodes []cstyle.Node) {
+
@@ -71,0 +62 @@ func (wm *WindowManager) Draw(nodes []cstyle.Node) {
+ texture := rl.LoadTextureFromImage(rl.NewImageFromImage(node.Text.Image))
@@ -73 +64,2 @@ func (wm *WindowManager) Draw(nodes []cstyle.Node) {
- rl.DrawTexture(wm.Textures[i], int32(node.X), int32(node.Y), color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)})
+ println(r, g, b, a)
+ rl.DrawTexture(texture, int32(node.X), int32(node.Y), color.RGBA{uint8(r), uint8(g), uint8(b), 255})
package window
import (
"gui/cstyle"
"gui/fps"
"image/color"
rl "github.com/gen2brain/raylib-go/raylib"
)
type Rect struct {
Node rl.Rectangle
Color rl.Color // Added a Color field
Text Text
}
type Text struct {
Color rl.Color
Size float32
Value string
Font string
}
// WindowManager manages the window and rectangles
type WindowManager struct {
nodes []Rect
Fonts map[string]rl.Font
FPS bool
FPSCounter fps.FPSCounter
Textures []rl.Texture2D
}
// NewWindowManager creates a new WindowManager instance
func NewWindowManager() *WindowManager {
fpsCounter := fps.NewFPSCounter()
return &WindowManager{
Fonts: make(map[string]rl.Font),
FPSCounter: *fpsCounter,
}
}
// OpenWindow opens the window
func (wm *WindowManager) OpenWindow(title string, width, height int32) {
rl.InitWindow(width, height, title)
rl.SetTargetFPS(30)
// Enable window resizing
rl.SetWindowState(rl.FlagWindowResizable)
}
// CloseWindow closes the window
func (wm *WindowManager) CloseWindow() {
rl.CloseWindow()
}
func (wm *WindowManager) LoadTextures(nodes []cstyle.Node) {
wm.Textures = make([]rl.Texture2D, len(nodes))
for i, node := range nodes {
if node.Text.Image != nil {
texture := rl.LoadTextureFromImage(rl.NewImageFromImage(node.Text.Image))
wm.Textures[i] = texture
}
}
}
// Draw draws all nodes on the window
func (wm *WindowManager) Draw(nodes []cstyle.Node) {
for i, node := range nodes {
rl.DrawRectangle(int32(node.X), int32(node.Y), int32(node.Width), int32(node.Height), node.Colors.Background)
if node.Text.Image != nil {
r, g, b, a := node.Text.Color.RGBA()
rl.DrawTexture(wm.Textures[i], int32(node.X), int32(node.Y), color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)})
}
}
if wm.FPS {
wm.FPSCounter.Update()
wm.FPSCounter.Draw(10, 10, 10, rl.DarkGray)
}
}
// WindowShouldClose returns true if the window should close
func (wm *WindowManager) WindowShouldClose() bool {
return rl.WindowShouldClose()
}