Author: LakeFox
Email: [email protected]
Date: Sat, 13 Jul 2024 16:56:02 -0600
docs/cstyle/plugins/flex/index.html
fixed pointer issue
Commits
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Diff


    
        
        
        
        
        GRIM UI 
        
        
        
        
    
    
        
        

Flexbox

Flexbox is a high level positioning plugin that allows for dynamic positioning of elements based apon container sizing. To learn more about flexbox refer to this MDN article, in this document we will go into the impleamentation of flexbox rather than the usage of it.

"display": "flex", "justify-content": "*", "align-content": "*", "align-items": "*", "flex-wrap": "*", "flex-direction": "*",

# Flex Properties

justify-content align-content align-items flex-wrap flex-direction
normal normal normal nowrap row
center center center wrap column
flex-start flex-start flex-start row-reverse
flex-end flex-end flex-end column-reverse
space-between space-between stretch
space-around space-around baseline
space-evenly stretch

# order?(go)

asd

   1package flex
   2
   3import (
   4	"gui/cstyle"
   5	"gui/cstyle/plugins/inline"
   6	"gui/element"
   7	"gui/utils"
   8	"sort"
   9	"strings"
  10)
  11
  12func Init() cstyle.Plugin {
  13	return cstyle.Plugin{
  14		Selector: func(n *element.Node) bool {
  15			styles := map[string]string{
  16				"display": "flex",
  17			}
  18			matches := true
  19			for name, value := range styles {
  20				if (n.Style[name] != value || n.Style[name] == "") && !(value == "*") {
  21					matches = false
  22				}
  23			}
  24			return matches
  25		},
  26		Level: 3,
  27		Handler: func(n *element.Node, state *map[string]element.State) {
  28			s := *state
  29			self := s[n.Properties.Id]
  30
  31			verbs := strings.Split(n.Style["flex-direction"], "-")
  32			flexDirection := verbs[0]
  33			if flexDirection == "" {
  34				flexDirection = "row"
  35			}
  36			flexReversed := false
  37			if len(verbs) > 1 {
  38				flexReversed = true
  39			}
  40
  41			var flexWrapped bool
  42			if n.Style["flex-wrap"] == "wrap" {
  43				flexWrapped = true
  44			} else {
  45				flexWrapped = false
  46			}
  47
  48			alignContent := n.Style["align-content"]
  49			if alignContent == "" {
  50				alignContent = "normal"
  51			}
  52			alignItems := n.Style["align-items"]
  53			if alignItems == "" {
  54				alignItems = "normal"
  55			}
  56			justifyItems := n.Style["justify-items"]
  57			if justifyItems == "" {
  58				justifyItems = "normal"
  59			}
  60
  61			justifyContent := n.Style["justify-content"]
  62			if justifyContent == "" {
  63				justifyContent = "normal"
  64			}
  65			// fmt.Println(flexDirection, flexReversed, flexWrapped, hAlign, vAlign, justifyItems, justifyContent)
  66			rows := [][]int{}
  67			maxH := float32(0)
  68			// maxW := float32(0)
  69
  70			// Get inital sizing
  71			textTotal := 0
  72			textCounts := []int{}
  73			widths := []float32{}
  74			// heights := []float32{}
  75			innerSizes := [][]float32{}
  76			minWidths := []float32{}
  77			minHeights := []float32{}
  78			maxWidths := []float32{}
  79			// maxHeights := []float32{}
  80			for _, v := range n.Children {
  81				count := countText(v)
  82				textTotal += count
  83				textCounts = append(textCounts, count)
  84
  85				minw := getMinWidth(&v, state)
  86				minWidths = append(minWidths, minw)
  87
  88				maxw := getMaxWidth(&v, state)
  89				maxWidths = append(maxWidths, maxw)
  90
  91				w, h := getInnerSize(&v, state)
  92
  93				minh := getMinHeight(&v, state)
  94				minHeights = append(minHeights, minh)
  95
  96				// maxh := getMaxHeight(&v, state)
  97				// maxHeights = append(maxHeights, maxh)
  98				innerSizes = append(innerSizes, []float32{w, h})
  99			}
 100			selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
 101			selfHeight := (self.Height - self.Padding.Top) - self.Padding.Bottom
 102
 103			if flexDirection == "row" {
 104				// if the elements are less than the size of the parent, don't change widths. Just set mins
 105				if !flexWrapped {
 106					if add2d(innerSizes, 0) < selfWidth {
 107						for i := range innerSizes {
 108							// for i, _ := range n.Children {
 109							// vState := s[v.Properties.Id]
 110
 111							w := innerSizes[i][0]
 112							// w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 113							widths = append(widths, w)
 114						}
 115					} else {
 116						// Modifiy the widths so they aren't under the mins
 117						for i, v := range n.Children {
 118							vState := s[v.Properties.Id]
 119
 120							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
 121							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 122
 123							if w < minWidths[i] {
 124								selfWidth -= minWidths[i] + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 125								textTotal -= textCounts[i]
 126								textCounts[i] = 0
 127							}
 128
 129						}
 130						for i, v := range n.Children {
 131							vState := s[v.Properties.Id]
 132
 133							w := ((selfWidth / float32(textTotal)) * float32(textCounts[i]))
 134							w -= vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 135							// (w!=w) is of NaN
 136							if w < minWidths[i] || (w != w) {
 137								w = minWidths[i]
 138							}
 139							widths = append(widths, w)
 140						}
 141					}
 142					// Apply the new widths
 143					fState := s[n.Children[0].Properties.Id]
 144					for i, v := range n.Children {
 145						vState := s[v.Properties.Id]
 146
 147						vState.Width = widths[i]
 148						xStore := vState.X
 149						if i > 0 {
 150							sState := s[n.Children[i-1].Properties.Id]
 151							vState.X = sState.X + sState.Width + sState.Margin.Right + vState.Margin.Left + sState.Border.Width + vState.Border.Width
 152							propagateOffsets(&v, xStore, vState.Y, vState.X, fState.Y+vState.Margin.Top, state)
 153						}
 154
 155						vState.Y = fState.Y + vState.Margin.Top
 156
 157						(*state)[v.Properties.Id] = vState
 158						deInline(&v, state)
 159						applyInline(&v, state)
 160						applyBlock(&v, state)
 161						_, h := getInnerSize(&v, state)
 162						h = utils.Max(h, vState.Height)
 163						maxH = utils.Max(maxH, h)
 164					}
 165					// When not wrapping everything will be on the same row
 166					rows = append(rows, []int{0, len(n.Children), int(maxH)})
 167				} else {
 168					// Flex Wrapped
 169					sum := innerSizes[0][0]
 170					for i := 0; i < len(n.Children); i++ {
 171						v := n.Children[i]
 172						vState := s[v.Properties.Id]
 173
 174						// if the next plus current will break then
 175						w := innerSizes[i][0]
 176						if i > 0 {
 177							sib := s[n.Children[i-1].Properties.Id]
 178							if maxWidths[i] > selfWidth {
 179								w = selfWidth - vState.Margin.Left - vState.Margin.Right - (vState.Border.Width * 2)
 180							}
 181							if w+sum > selfWidth {
 182								sum = w + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 183							} else {
 184								propagateOffsets(&v, vState.X, vState.Y, vState.X, sib.Y, state)
 185								vState.Y = sib.Y
 186								(*state)[v.Properties.Id] = vState
 187								sum += w + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 188							}
 189						}
 190
 191						widths = append(widths, w)
 192					}
 193
 194					// Move the elements into the correct position
 195					start := 0
 196					var prevOffset float32
 197					for i := 0; i < len(n.Children); i++ {
 198						v := n.Children[i]
 199						vState := s[v.Properties.Id]
 200
 201						vState.Width = widths[i]
 202						xStore := vState.X
 203						yStore := vState.Y
 204
 205						if i > 0 {
 206							sib := s[n.Children[i-1].Properties.Id]
 207							if vState.Y+prevOffset == sib.Y {
 208								yStore += prevOffset
 209
 210								if vState.Height < sib.Height {
 211									vState.Height = minHeight(v, state, sib.Height)
 212								}
 213								// Shift right if on a row with sibling
 214								xStore = sib.X + sib.Width + sib.Margin.Right + sib.Border.Width + vState.Margin.Left + vState.Border.Width
 215							} else {
 216								// Shift under sibling
 217								yStore = sib.Y + sib.Height + sib.Margin.Top + sib.Margin.Bottom + sib.Border.Width*2
 218								prevOffset = yStore - vState.Y
 219								rows = append(rows, []int{start, i, int(maxH)})
 220								start = i
 221								maxH = 0
 222							}
 223							propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
 224						}
 225						vState.X = xStore
 226						vState.Y = yStore
 227
 228						(*state)[v.Properties.Id] = vState
 229						deInline(&v, state)
 230						applyInline(&v, state)
 231						applyBlock(&v, state)
 232						_, h := getInnerSize(&v, state)
 233						h = utils.Max(h, vState.Height)
 234						maxH = utils.Max(maxH, h)
 235						vState.Height = minHeight(v, state, h)
 236						(*state)[v.Properties.Id] = vState
 237					}
 238					if start < len(n.Children) {
 239						rows = append(rows, []int{start, len(n.Children), int(maxH)})
 240					}
 241				}
 242
 243				var totalHeight float32
 244
 245				for _, v := range rows {
 246					totalHeight += float32(v[2])
 247					for i := v[0]; i < v[1]; i++ {
 248						vState := s[n.Children[i].Properties.Id]
 249						if vState.Height == float32(v[2]) {
 250							totalHeight += vState.Margin.Top + vState.Margin.Bottom
 251							v[2] += int(vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
 252						}
 253					}
 254				}
 255				var yOffset float32
 256				for _, v := range rows {
 257					for i := v[0]; i < v[1]; i++ {
 258						vState := s[n.Children[i].Properties.Id]
 259						// height := float32(v[2])
 260						if n.Children[i].Style["height"] == "" && n.Children[i].Style["min-height"] == "" && !flexWrapped {
 261							height := self.Height - self.Padding.Top - self.Padding.Bottom - vState.Margin.Top - vState.Margin.Bottom - (vState.Border.Width * 2)
 262							vState.Height = minHeight(n.Children[i], state, height)
 263						} else if flexWrapped && (n.Style["height"] != "" || n.Style["min-height"] != "") {
 264							height := ((selfHeight / totalHeight) * float32(v[2])) - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
 265							vState.Height = minHeight(n.Children[i], state, height)
 266							yStore := vState.Y
 267							vState.Y = self.Y + self.Padding.Top + yOffset + vState.Margin.Top + vState.Border.Width
 268							propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
 269						} else if flexWrapped {
 270							if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) != float32(v[2]) {
 271								height := vState.Height - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
 272								vState.Height = minHeight(n.Children[i], state, height)
 273							}
 274							yStore := vState.Y
 275							vState.Y = self.Y + self.Padding.Top + yOffset + vState.Margin.Top + vState.Border.Width
 276							propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
 277						}
 278						(*state)[n.Children[i].Properties.Id] = vState
 279					}
 280					if flexWrapped && (n.Style["height"] != "" || n.Style["min-height"] != "") {
 281						yOffset += ((selfHeight / totalHeight) * float32(v[2]))
 282					} else if flexWrapped {
 283						yOffset += float32(v[2])
 284					}
 285				}
 286				// Reverse elements
 287				if flexReversed {
 288					rowReverse(rows, n, state)
 289				}
 290
 291				if justifyContent != "" && justifyContent != "normal" {
 292					justifyRow(rows, n, state, justifyContent, flexReversed)
 293				}
 294
 295				if alignContent != "normal" && flexWrapped {
 296					alignRow(rows, n, state, alignItems, alignContent)
 297				}
 298
 299			}
 300
 301			if flexDirection == "column" {
 302				if !flexWrapped {
 303					// if the container has a size restriction
 304					var totalHeight, maxH float32
 305					var fixedHeightElements int
 306					for i, v := range n.Children {
 307						vState := s[v.Properties.Id]
 308						if v.Style["min-height"] != "" {
 309							selfHeight -= vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
 310							fixedHeightElements++
 311							maxH = utils.Max(maxH, vState.Height)
 312						} else {
 313							// accoutn for element min height
 314							totalHeight += minHeights[i] + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
 315							maxH = utils.Max(maxH, minHeights[i])
 316						}
 317					}
 318
 319					heightDelta := selfHeight - totalHeight
 320					if heightDelta < 0 {
 321						heightDelta = -heightDelta
 322					}
 323					heightAdj := heightDelta / float32(len(n.Children)-fixedHeightElements)
 324					if heightAdj < 0 {
 325						heightAdj = -heightAdj
 326					}
 327					// We are calculating the amount a element needs to shrink because of its siblings
 328					for i, v := range n.Children {
 329						vState := s[v.Properties.Id]
 330						yStore := vState.Y
 331						vState.Height = setHeight(&v, state, minHeights[i]-heightAdj)
 332						if i > 0 {
 333							sib := s[n.Children[i-1].Properties.Id]
 334
 335							vState.Y = sib.Y + sib.Height + sib.Margin.Bottom + sib.Border.Width + vState.Margin.Top + vState.Border.Width
 336						}
 337						propagateOffsets(&v, vState.X, yStore, vState.X, vState.Y, state)
 338
 339						(*state)[v.Properties.Id] = vState
 340					}
 341
 342					rows = append(rows, []int{0, len(n.Children) - 1, int(maxH)})
 343
 344				} else {
 345					// need to redo this, with col wrap make each row the width of the longest element unless set otherwise (width, max-width) get width with min-width
 346					var colHeight float32
 347					var colIndex int
 348					cols := [][][]float32{}
 349
 350					// Map elements to columns
 351					for i, v := range n.Children {
 352						vState := s[v.Properties.Id]
 353						height := vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
 354						if colHeight+height > selfHeight {
 355							colHeight = height
 356							colIndex++
 357							width := innerSizes[i][0]
 358							// width := vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2) + w
 359							if colIndex >= len(cols) {
 360								cols = append(cols, [][]float32{})
 361							}
 362							cols[colIndex] = append(cols[colIndex], []float32{float32(i), height, width})
 363						} else {
 364							colHeight += height
 365							width := innerSizes[i][0]
 366							// width := vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2) + w
 367							if colIndex >= len(cols) {
 368								cols = append(cols, [][]float32{})
 369							}
 370							cols[colIndex] = append(cols[colIndex], []float32{float32(i), height, width})
 371						}
 372					}
 373
 374					// Find the max total width of all columns
 375					var totalMaxWidth float32
 376					maxWidths := []float32{}
 377					for _, col := range cols {
 378						var maxWidth, maxHeight float32
 379						for _, element := range col {
 380							maxHeight = utils.Max(utils.Max(element[1], minHeights[int(element[0])]), maxHeight)
 381							maxWidth = utils.Max(element[2], maxWidth)
 382						}
 383						rows = append(rows, []int{int(col[0][0]), int(col[len(col)-1][0]), int(maxHeight)})
 384						totalMaxWidth += maxWidth
 385						maxWidths = append(maxWidths, maxWidth)
 386					}
 387					// Move the elements into the correct position
 388					var xOffset float32
 389					var index int
 390					for i, col := range cols {
 391						// Move the elements into the correct position
 392						yOffset := self.Y + self.Border.Width + self.Padding.Top
 393						var marginOffset float32
 394						for _, element := range col {
 395							v := n.Children[int(element[0])]
 396							vState := s[v.Properties.Id]
 397							xStore := vState.X
 398							yStore := vState.Y
 399							vState.X = self.X + self.Padding.Left + self.Border.Width + xOffset + vState.Margin.Left + vState.Border.Width
 400							vState.Y = yOffset + vState.Margin.Top + vState.Border.Width
 401							propagateOffsets(&v, xStore, yStore, vState.X, vState.Y, state)
 402							if innerSizes[index][0] == maxWidths[i] {
 403								marginOffset = vState.Margin.Right + vState.Margin.Left + (vState.Border.Width * 2)
 404							}
 405							vState.Width = setWidth(&v, state, maxWidths[i])
 406							yOffset += vState.Margin.Top + vState.Border.Width + vState.Height + vState.Margin.Bottom + vState.Border.Width
 407							(*state)[v.Properties.Id] = vState
 408							index++
 409						}
 410						xOffset += maxWidths[i] + marginOffset
 411					}
 412
 413				}
 414
 415				if flexReversed {
 416					colReverse(rows, n, state)
 417				}
 418
 419				if justifyContent != "normal" {
 420					justifyCols(rows, n, state, justifyContent, flexReversed)
 421				}
 422				if alignContent != "normal" || alignItems != "normal" {
 423					alignCols(rows, n, state, alignItems, alignContent, innerSizes)
 424				}
 425			}
 426			if n.Style["height"] == "" && n.Style["min-height"] == "" {
 427				_, h := getInnerSize(n, state)
 428				self.Height = h
 429			}
 430			(*state)[n.Properties.Id] = self
 431		},
 432	}
 433}
 434
 435func applyBlock(n *element.Node, state *map[string]element.State) {
 436	if len(n.Children) > 0 {
 437		accum := float32(0)
 438		inlineOffset := float32(0)
 439		s := *state
 440		lastHeight := float32(0)
 441		baseY := s[n.Children[0].Properties.Id].Y
 442		for i := 0; i < len(n.Children); i++ {
 443			v := &n.Children[i]
 444			vState := s[v.Properties.Id]
 445
 446			if v.Style["display"] != "block" {
 447				vState.Y += inlineOffset
 448				accum = (vState.Y - baseY)
 449				lastHeight = vState.Height
 450			} else if v.Style["position"] != "absolute" {
 451				vState.Y += accum
 452				inlineOffset += (vState.Height + (vState.Border.Width * 2) + vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom) + lastHeight
 453			}
 454			(*state)[v.Properties.Id] = vState
 455		}
 456	}
 457}
 458
 459func deInline(n *element.Node, state *map[string]element.State) {
 460	s := *state
 461	// self := s[n.Properties.Id]
 462	baseX := float32(-1)
 463	baseY := float32(-1)
 464	for _, v := range n.Children {
 465		vState := s[v.Properties.Id]
 466
 467		if v.Style["display"] == "inline" {
 468			if baseX < 0 && baseY < 0 {
 469				baseX = vState.X
 470				baseY = vState.Y
 471			} else {
 472				vState.X = baseX
 473				vState.Y = baseY
 474				(*state)[v.Properties.Id] = vState
 475
 476			}
 477		} else {
 478			baseX = float32(-1)
 479			baseY = float32(-1)
 480		}
 481
 482		if len(v.Children) > 0 {
 483			deInline(&v, state)
 484		}
 485	}
 486
 487}
 488
 489func applyInline(n *element.Node, state *map[string]element.State) {
 490	pl := inline.Init()
 491	for i := 0; i < len(n.Children); i++ {
 492		v := &n.Children[i]
 493
 494		if len(v.Children) > 0 {
 495			applyInline(v, state)
 496		}
 497
 498		if pl.Selector(v) {
 499			pl.Handler(v, state)
 500		}
 501	}
 502}
 503
 504func propagateOffsets(n *element.Node, prevx, prevy, newx, newy float32, state *map[string]element.State) {
 505	s := *state
 506	for _, v := range n.Children {
 507		vState := s[v.Properties.Id]
 508		xStore := (vState.X - prevx) + newx
 509		yStore := (vState.Y - prevy) + newy
 510
 511		if len(v.Children) > 0 {
 512			propagateOffsets(&v, vState.X, vState.Y, xStore, yStore, state)
 513		}
 514		vState.X = xStore
 515		vState.Y = yStore
 516		(*state)[v.Properties.Id] = vState
 517	}
 518
 519}
 520
 521func countText(n element.Node) int {
 522	count := 0
 523	groups := []int{}
 524	for _, v := range n.Children {
 525		if v.TagName == "notaspan" {
 526			count += 1
 527		}
 528		if v.Style["display"] == "block" {
 529			groups = append(groups, count)
 530			count = 0
 531		}
 532		if len(v.Children) > 0 {
 533			count += countText(v)
 534		}
 535	}
 536	groups = append(groups, count)
 537
 538	sort.Slice(groups, func(i, j int) bool {
 539		return groups[i] > groups[j]
 540	})
 541	return groups[0]
 542}
 543
 544func minHeight(n element.Node, state *map[string]element.State, prev float32) float32 {
 545	s := *state
 546	self := s[n.Properties.Id]
 547	if n.Style["min-height"] != "" {
 548		mw := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
 549		return utils.Max(prev, mw)
 550	} else {
 551		return prev
 552	}
 553
 554}
 555
 556func getMinHeight(n *element.Node, state *map[string]element.State) float32 {
 557	s := *state
 558	self := s[n.Properties.Id]
 559	selfHeight := float32(0)
 560
 561	if len(n.Children) > 0 {
 562		for _, v := range n.Children {
 563			selfHeight = utils.Max(selfHeight, getNodeHeight(&v, state))
 564		}
 565	} else {
 566		selfHeight = self.Height
 567	}
 568	if n.Style["min-height"] != "" {
 569		mh := utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Width)
 570		selfHeight = utils.Max(mh, selfHeight)
 571	}
 572
 573	selfHeight += self.Padding.Top + self.Padding.Bottom
 574	return selfHeight
 575}
 576
 577func getMinWidth(n *element.Node, state *map[string]element.State) float32 {
 578	s := *state
 579	self := s[n.Properties.Id]
 580	selfWidth := float32(0)
 581
 582	if len(n.Children) > 0 {
 583		for _, v := range n.Children {
 584			selfWidth = utils.Max(selfWidth, getNodeWidth(&v, state))
 585		}
 586	} else {
 587		selfWidth = self.Width
 588	}
 589	if n.Style["min-width"] != "" {
 590		mw := utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
 591		selfWidth = utils.Max(mw, selfWidth)
 592	}
 593
 594	selfWidth += self.Padding.Left + self.Padding.Right
 595	return selfWidth
 596}
 597func getMaxWidth(n *element.Node, state *map[string]element.State) float32 {
 598	s := *state
 599	self := s[n.Properties.Id]
 600	selfWidth := float32(0)
 601
 602	if len(n.Children) > 0 {
 603		var maxRowWidth, rowWidth float32
 604
 605		for _, v := range n.Children {
 606			rowWidth += getNodeWidth(&v, state)
 607			if v.Style["display"] != "inline" {
 608				maxRowWidth = utils.Max(rowWidth, maxRowWidth)
 609				rowWidth = 0
 610			}
 611		}
 612		selfWidth = utils.Max(rowWidth, maxRowWidth)
 613	} else {
 614		selfWidth = self.Width
 615	}
 616
 617	selfWidth += self.Padding.Left + self.Padding.Right
 618	return selfWidth
 619}
 620
 621func getNodeWidth(n *element.Node, state *map[string]element.State) float32 {
 622	s := *state
 623	self := s[n.Properties.Id]
 624	w := float32(0)
 625	w += self.Padding.Left
 626	w += self.Padding.Right
 627
 628	w += self.Margin.Left
 629	w += self.Margin.Right
 630
 631	w += self.Width
 632
 633	w += self.Border.Width * 2
 634
 635	for _, v := range n.Children {
 636		w = utils.Max(w, getNodeWidth(&v, state))
 637	}
 638
 639	return w
 640}
 641
 642func setWidth(n *element.Node, state *map[string]element.State, width float32) float32 {
 643	s := *state
 644	self := s[n.Properties.Id]
 645
 646	if n.Style["width"] != "" {
 647		return utils.ConvertToPixels(n.Style["width"], self.EM, s[n.Parent.Properties.Id].Width) + self.Padding.Left + self.Padding.Right
 648	}
 649
 650	var maxWidth, minWidth float32
 651	maxWidth = 10e9
 652	if n.Style["min-width"] != "" {
 653		minWidth = utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
 654		minWidth += self.Padding.Left + self.Padding.Right
 655	}
 656	if n.Style["max-width"] != "" {
 657		maxWidth = utils.ConvertToPixels(n.Style["min-width"], self.EM, s[n.Parent.Properties.Id].Width)
 658		maxWidth += self.Padding.Left + self.Padding.Right
 659	}
 660
 661	return utils.Max(minWidth, utils.Min(width, maxWidth))
 662}
 663
 664func setHeight(n *element.Node, state *map[string]element.State, height float32) float32 {
 665	s := *state
 666	self := s[n.Properties.Id]
 667
 668	if n.Style["height"] != "" {
 669		return utils.ConvertToPixels(n.Style["height"], self.EM, s[n.Parent.Properties.Id].Height)
 670	}
 671
 672	var maxHeight, minHeight float32
 673	maxHeight = 10e9
 674	if n.Style["min-height"] != "" {
 675		minHeight = utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Height)
 676	}
 677	if n.Style["max-height"] != "" {
 678		maxHeight = utils.ConvertToPixels(n.Style["min-height"], self.EM, s[n.Parent.Properties.Id].Height)
 679	}
 680
 681	return utils.Max(minHeight, utils.Min(height, maxHeight))
 682}
 683
 684func getNodeHeight(n *element.Node, state *map[string]element.State) float32 {
 685	s := *state
 686	self := s[n.Properties.Id]
 687	h := float32(0)
 688	h += self.Padding.Top
 689	h += self.Padding.Bottom
 690
 691	h += self.Margin.Top
 692	h += self.Margin.Bottom
 693
 694	h += self.Height
 695
 696	h += self.Border.Width * 2
 697
 698	for _, v := range n.Children {
 699		h = utils.Max(h, getNodeHeight(&v, state))
 700	}
 701
 702	return h
 703}
 704
 705func getInnerSize(n *element.Node, state *map[string]element.State) (float32, float32) {
 706	s := *state
 707	self := s[n.Properties.Id]
 708
 709	minx := float32(10e10)
 710	maxw := float32(0)
 711	miny := float32(10e10)
 712	maxh := float32(0)
 713	for _, v := range n.Children {
 714		vState := s[v.Properties.Id]
 715		minx = utils.Min(vState.X, minx)
 716		miny = utils.Min(vState.Y-vState.Margin.Top, miny)
 717		// Don't add the top or left because the x&y values already take that into account
 718		hOffset := (vState.Border.Width) + vState.Margin.Bottom
 719		wOffset := (vState.Border.Width) + vState.Margin.Right
 720		maxw = utils.Max(vState.X+vState.Width+wOffset, maxw)
 721		maxh = utils.Max(vState.Y+vState.Height+hOffset, maxh)
 722	}
 723	w := maxw - minx
 724	h := maxh - miny
 725
 726	w += self.Padding.Left + self.Padding.Right
 727	h += self.Padding.Top + self.Padding.Bottom
 728	if n.Style["width"] != "" {
 729		w = self.Width
 730	}
 731	if n.Style["height"] != "" {
 732		h = self.Height
 733	}
 734
 735	return w, h
 736}
 737
 738func add2d(arr [][]float32, index int) float32 {
 739	var sum float32
 740	if len(arr) == 0 {
 741		return sum
 742	}
 743
 744	for i := 0; i < len(arr); i++ {
 745		if len(arr[i]) <= index {
 746			return sum
 747		}
 748		sum += arr[i][index]
 749	}
 750
 751	return sum
 752}
 753
 754func colReverse(cols [][]int, n *element.Node, state *map[string]element.State) {
 755	s := *state
 756	for _, col := range cols {
 757		tempNodes := []element.Node{}
 758		tempStates := []element.State{}
 759
 760		for i := col[1]; i >= col[0]; i-- {
 761			tempNodes = append(tempNodes, n.Children[i])
 762			tempStates = append(tempStates, s[n.Children[i].Properties.Id])
 763		}
 764
 765		for i := 0; i < len(tempStates); i++ {
 766			e := col[0] + i
 767			vState := s[n.Children[e].Properties.Id]
 768			propagateOffsets(&n.Children[e], vState.X, vState.Y, tempStates[i].X, tempStates[i].Y, state)
 769			vState.Y = tempStates[i].Y
 770			(*state)[n.Children[e].Properties.Id] = vState
 771		}
 772		for i := 0; i < len(tempStates); i++ {
 773			e := col[0] + i
 774			n.Children[e] = tempNodes[i]
 775		}
 776	}
 777}
 778
 779func rowReverse(rows [][]int, n *element.Node, state *map[string]element.State) {
 780	s := *state
 781	for _, row := range rows {
 782		tempNodes := []element.Node{}
 783		tempStates := []element.State{}
 784
 785		for i := row[1] - 1; i >= row[0]; i-- {
 786			tempNodes = append(tempNodes, n.Children[i])
 787			tempStates = append(tempStates, s[n.Children[i].Properties.Id])
 788		}
 789
 790		for i := 0; i < len(tempStates); i++ {
 791			e := row[0] + i
 792			vState := s[n.Children[e].Properties.Id]
 793			propagateOffsets(&n.Children[e], vState.X, vState.Y, tempStates[i].X, tempStates[i].Y, state)
 794			vState.X = tempStates[i].X
 795			(*state)[n.Children[e].Properties.Id] = vState
 796		}
 797		for i := 0; i < len(tempStates); i++ {
 798			e := row[0] + i
 799			n.Children[e] = tempNodes[i]
 800		}
 801
 802		for i := row[1] - 1; i >= row[0]; i-- {
 803			vState := s[n.Children[i].Properties.Id]
 804			var xChng float32
 805			if i < row[1]-1 {
 806				sib := s[n.Children[i+1].Properties.Id]
 807				xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
 808			} else {
 809				parent := s[n.Properties.Id]
 810				xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
 811
 812			}
 813			propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
 814			vState.X = xChng
 815			(*state)[n.Children[i].Properties.Id] = vState
 816		}
 817	}
 818}
 819
 820func justifyRow(rows [][]int, n *element.Node, state *map[string]element.State, justify string, reversed bool) {
 821	s := *state
 822	for _, row := range rows {
 823
 824		if (justify == "flex-end" || justify == "end" || justify == "right") && !reversed {
 825			for i := row[1] - 1; i >= row[0]; i-- {
 826				vState := s[n.Children[i].Properties.Id]
 827				var xChng float32
 828				if i < row[1]-1 {
 829					sib := s[n.Children[i+1].Properties.Id]
 830					xChng = sib.X - (sib.Border.Width + sib.Margin.Left + vState.Margin.Right + vState.Border.Width + vState.Width)
 831				} else {
 832					parent := s[n.Properties.Id]
 833					xChng = ((((parent.X + parent.Width) - parent.Padding.Right) - vState.Width) - vState.Margin.Right) - (vState.Border.Width)
 834
 835				}
 836				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
 837				vState.X = xChng
 838				(*state)[n.Children[i].Properties.Id] = vState
 839			}
 840		} else if (justify == "flex-end" || justify == "start" || justify == "left" || justify == "normal") && reversed {
 841			for i := row[0]; i < row[1]; i++ {
 842				vState := s[n.Children[i].Properties.Id]
 843				var xChng float32
 844				if i > row[0] {
 845					sib := s[n.Children[i-1].Properties.Id]
 846					xChng = sib.X + sib.Width + (sib.Border.Width * 2) + sib.Margin.Right + vState.Margin.Left + vState.Border.Width
 847				} else {
 848					parent := s[n.Properties.Id]
 849					xChng = parent.X + parent.Padding.Right + vState.Margin.Left + vState.Border.Width + parent.Border.Width
 850
 851				}
 852				propagateOffsets(&n.Children[i], vState.X, vState.Y, xChng, vState.Y, state)
 853				vState.X = xChng
 854				(*state)[n.Children[i].Properties.Id] = vState
 855			}
 856		} else if justify == "center" {
 857			// get width of row then center (by getting last x + w + mr + b)
 858			f := s[n.Children[row[0]].Properties.Id]
 859			l := s[n.Children[row[1]-1].Properties.Id]
 860			parent := s[n.Properties.Id]
 861			po := parent.X + parent.Border.Width
 862			offset := (parent.Width - ((f.X - po) + (l.X - po) + l.Width + f.Border.Width + l.Border.Width)) / 2
 863
 864			for i := row[0]; i < row[1]; i++ {
 865				vState := s[n.Children[i].Properties.Id]
 866
 867				if !reversed {
 868					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
 869					vState.X += offset
 870				} else {
 871					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
 872					vState.X -= offset
 873				}
 874				(*state)[n.Children[i].Properties.Id] = vState
 875			}
 876
 877		} else if justify == "space-between" {
 878			// get width of row then center (by getting last x + w + mr + b)
 879			f := s[n.Children[row[0]].Properties.Id]
 880			l := s[n.Children[row[1]-1].Properties.Id]
 881			parent := s[n.Properties.Id]
 882			po := parent.Border.Width + parent.Width
 883			po -= parent.Padding.Left + parent.Padding.Right
 884
 885			// make po repersent the total space between elements
 886			for i := row[0]; i < row[1]; i++ {
 887				vState := s[n.Children[i].Properties.Id]
 888				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 889			}
 890
 891			po /= float32(((row[1]) - row[0]) - 1)
 892
 893			if (row[1]-1)-row[0] > 0 {
 894				for i := row[0]; i < row[1]; i++ {
 895					vState := s[n.Children[i].Properties.Id]
 896					var offset float32
 897					if i == row[0] {
 898						offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
 899					} else if i == row[1]-1 {
 900						offset = (parent.X + parent.Width) - (l.Margin.Right + l.Border.Width + l.Width + parent.Padding.Right)
 901					} else {
 902						if !reversed {
 903							offset = vState.X + (po * float32(i-row[0]))
 904						} else {
 905							offset = vState.X - (po * float32(((row[1]-1)-row[0])-(i-row[0])))
 906						}
 907
 908					}
 909
 910					propagateOffsets(&n.Children[i], vState.X, vState.Y, offset, vState.Y, state)
 911					vState.X = offset
 912					(*state)[n.Children[i].Properties.Id] = vState
 913				}
 914			}
 915			//  else {
 916
 917			// this is/was causing issues, removed and it fixed its self
 918
 919			// if there is one element move left
 920			// vState := s[n.Children[(row[1]-1)-row[0]].Properties.Id]
 921			// var offset float32
 922
 923			// if !reversed {
 924			// 	offset = parent.X + parent.Padding.Left + f.Margin.Left + f.Border.Width
 925			// 	propagateOffsets(&n.Children[(row[1]-1)-row[0]], vState.X, vState.Y, offset, vState.Y, state)
 926			// 	vState.X = offset
 927
 928			// 	(*state)[n.Children[(row[1]-1)-row[0]].Properties.Id] = vState
 929			// }
 930
 931			// }
 932
 933		} else if justify == "space-evenly" {
 934			// get width of row then center (by getting last x + w + mr + b)
 935			parent := s[n.Properties.Id]
 936			po := parent.Border.Width + parent.Width
 937			po -= parent.Padding.Left + parent.Padding.Right
 938
 939			// make po repersent the total space between elements
 940			for i := row[0]; i < row[1]; i++ {
 941				vState := s[n.Children[i].Properties.Id]
 942				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 943			}
 944
 945			po /= float32(((row[1]) - row[0]) + 1)
 946
 947			// get width of row then center (by getting last x + w + mr + b)
 948
 949			for i := row[0]; i < row[1]; i++ {
 950				vState := s[n.Children[i].Properties.Id]
 951
 952				if !reversed {
 953					offset := po * (float32(i-row[0]) + 1)
 954					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
 955					vState.X += offset
 956				} else {
 957					offset := po * float32(((row[1]-1)-row[0])-((i-row[0])-1))
 958
 959					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
 960					vState.X -= offset
 961				}
 962				(*state)[n.Children[i].Properties.Id] = vState
 963			}
 964
 965		} else if justify == "space-around" {
 966			// get width of row then center (by getting last x + w + mr + b)
 967			parent := s[n.Properties.Id]
 968			po := parent.Border.Width + parent.Width
 969			po -= parent.Padding.Left + parent.Padding.Right
 970
 971			// make po repersent the total space between elements
 972			for i := row[0]; i < row[1]; i++ {
 973				vState := s[n.Children[i].Properties.Id]
 974				po -= vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)
 975			}
 976
 977			po /= float32(((row[1]) - row[0]))
 978
 979			// get width of row then center (by getting last x + w + mr + b)
 980
 981			for i := row[0]; i < row[1]; i++ {
 982				vState := s[n.Children[i].Properties.Id]
 983
 984				if !reversed {
 985					m := (float32(i-row[0]) + 1)
 986					if i-row[0] == 0 {
 987						m = 0.5
 988					} else {
 989						m -= 0.5
 990					}
 991					offset := po * m
 992					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X+offset, vState.Y, state)
 993					vState.X += offset
 994				} else {
 995					m := float32(((row[1] - 1) - row[0]) - ((i - row[0]) - 1))
 996					m -= 0.5
 997					offset := po * m
 998
 999					propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X-offset, vState.Y, state)
1000					vState.X -= offset
1001				}
1002				(*state)[n.Children[i].Properties.Id] = vState
1003			}
1004
1005		}
1006
1007	}
1008}
1009
1010func alignRow(rows [][]int, n *element.Node, state *map[string]element.State, align, content string) {
1011	// !ISSUE: Baseline isn't properly impleamented
1012	s := *state
1013	self := s[n.Properties.Id]
1014
1015	maxes := []float32{}
1016	var maxesTotal float32
1017	for _, row := range rows {
1018		var maxH float32
1019		for i := row[0]; i < row[1]; i++ {
1020			v := n.Children[i]
1021			vState := s[v.Properties.Id]
1022			_, h := getInnerSize(&v, state)
1023			h = minHeight(v, state, h)
1024			h = setHeight(&v, state, h)
1025			vState.Height = h
1026			h += vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
1027			maxH = utils.Max(maxH, h)
1028			(*state)[v.Properties.Id] = vState
1029		}
1030		maxes = append(maxes, maxH)
1031		maxesTotal += maxH
1032	}
1033
1034	os := ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
1035	if os < 0 || content != "normal" {
1036		os = 0
1037	}
1038
1039	var contentOffset float32
1040
1041	if content == "center" {
1042		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / 2
1043	} else if content == "end" || content == "flex-end" {
1044		contentOffset = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal)
1045	} else if content == "start" || content == "flex-start" || content == "baseline" {
1046		// This is redundent but it helps keep track
1047		contentOffset = 0
1048	} else if content == "space-between" {
1049		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)-1)
1050	} else if content == "space-around" {
1051		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows))
1052		contentOffset = os / 2
1053	} else if content == "space-evenly" {
1054		os = ((self.Height - (self.Padding.Top + self.Padding.Bottom + (self.Border.Width * 2))) - maxesTotal) / float32(len(rows)+1)
1055		contentOffset = os
1056	}
1057
1058	for c, row := range rows {
1059		maxH := maxes[c]
1060		var sum float32
1061		for i := 0; i < c; i++ {
1062			sum += maxes[i]
1063		}
1064		if align == "start" || align == "flex-start" || align == "self-start" || align == "normal" {
1065			for i := row[0]; i < row[1]; i++ {
1066				vState := s[n.Children[i].Properties.Id]
1067
1068				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
1069
1070				if n.Style["height"] != "" || n.Style["min-height"] != "" {
1071					offset += ((os) * float32(c))
1072				}
1073
1074				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
1075				vState.Y = offset
1076				(*state)[n.Children[i].Properties.Id] = vState
1077			}
1078		} else if align == "center" {
1079			for i := row[0]; i < row[1]; i++ {
1080				vState := s[n.Children[i].Properties.Id]
1081
1082				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
1083
1084				if n.Style["height"] != "" || n.Style["min-height"] != "" {
1085					offset += (os * float32(c+1)) - (os / 2)
1086				}
1087
1088				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
1089					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))) / 2
1090				}
1091				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
1092				vState.Y = offset
1093				(*state)[n.Children[i].Properties.Id] = vState
1094			}
1095		} else if align == "end" || align == "flex-end" || align == "self-end" {
1096			for i := row[0]; i < row[1]; i++ {
1097				vState := s[n.Children[i].Properties.Id]
1098
1099				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top + contentOffset
1100
1101				if n.Style["height"] != "" || n.Style["min-height"] != "" {
1102					offset += os * float32(c+1)
1103				}
1104
1105				if vState.Height+vState.Margin.Top+vState.Margin.Bottom+(vState.Border.Width*2) < maxH {
1106					offset += (maxH - (vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)))
1107				}
1108				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
1109				vState.Y = offset
1110				(*state)[n.Children[i].Properties.Id] = vState
1111
1112			}
1113		} else if align == "stretch" {
1114			for i := row[0]; i < row[1]; i++ {
1115				vState := s[n.Children[i].Properties.Id]
1116
1117				offset := sum + self.Y + self.Padding.Top + vState.Margin.Top
1118
1119				if n.Style["height"] != "" || n.Style["min-height"] != "" {
1120					offset += ((os) * float32(c))
1121				}
1122
1123				propagateOffsets(&n.Children[i], vState.X, vState.Y, vState.X, offset, state)
1124				vState.Y = offset
1125				vState.Height = maxH - (vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2))
1126				(*state)[n.Children[i].Properties.Id] = vState
1127
1128			}
1129		}
1130	}
1131}
1132
1133func justifyCols(cols [][]int, n *element.Node, state *map[string]element.State, justify string, reversed bool) {
1134	s := *state
1135	self := s[n.Properties.Id]
1136
1137	selfHeight := (self.Height) - (self.Padding.Top + self.Padding.Bottom)
1138	for _, col := range cols {
1139		yCollect := self.Y + self.Padding.Top
1140		var colHeight float32
1141		for i := col[0]; i <= col[1]; i++ {
1142			v := n.Children[i]
1143			vState := s[v.Properties.Id]
1144			colHeight += vState.Height + vState.Margin.Top + vState.Margin.Bottom + (vState.Border.Width * 2)
1145		}
1146
1147		if justify == "center" {
1148			offset := ((selfHeight - colHeight) / 2)
1149			yCollect += offset
1150			for i := col[0]; i <= col[1]; i++ {
1151				v := n.Children[i]
1152				vState := s[v.Properties.Id]
1153				yStore := vState.Y
1154				vState.Y = yCollect + vState.Margin.Top
1155				yCollect += vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width
1156				propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
1157				(*state)[v.Properties.Id] = vState
1158			}
1159		}
1160
1161		if justify == "end" || justify == "flex-end" {
1162			offset := (selfHeight - colHeight)
1163			yCollect += offset
1164			for i := col[0]; i <= col[1]; i++ {
1165				v := n.Children[i]
1166				vState := s[v.Properties.Id]
1167				yStore := vState.Y
1168				vState.Y = yCollect + vState.Border.Width + vState.Margin.Top
1169				yCollect += vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width
1170				propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
1171				(*state)[v.Properties.Id] = vState
1172			}
1173		}
1174
1175		if justify == "space-evenly" {
1176			offset := (selfHeight - colHeight) / (float32(col[1]-col[0]) + 2)
1177			for i := col[0]; i <= col[1]; i++ {
1178				v := n.Children[i]
1179				vState := s[v.Properties.Id]
1180				yStore := vState.Y
1181				vState.Y = yCollect + vState.Border.Width + vState.Margin.Top + offset
1182				yCollect += vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width + offset
1183				propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
1184				(*state)[v.Properties.Id] = vState
1185			}
1186		}
1187
1188		if justify == "space-between" {
1189			offset := (selfHeight - colHeight) / (float32(col[1] - col[0]))
1190			for i := col[0]; i <= col[1]; i++ {
1191				v := n.Children[i]
1192				vState := s[v.Properties.Id]
1193				yStore := vState.Y
1194				vState.Y = yCollect + vState.Border.Width + vState.Margin.Top
1195				if col[1]-col[0] != 0 {
1196					vState.Y += offset * float32(i-col[0])
1197				} else if reversed {
1198					vState.Y += selfHeight - (vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width)
1199				}
1200				yCollect += vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width
1201				propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
1202				(*state)[v.Properties.Id] = vState
1203			}
1204		}
1205		if justify == "space-around" {
1206			offset := (selfHeight - colHeight) / (float32(col[1]-col[0]) + 1)
1207			for i := col[0]; i <= col[1]; i++ {
1208				v := n.Children[i]
1209				vState := s[v.Properties.Id]
1210				yStore := vState.Y
1211				vState.Y = yCollect + vState.Border.Width + vState.Margin.Top
1212				if col[1]-col[0] == 0 {
1213					vState.Y += offset / 2
1214				} else {
1215					vState.Y += (offset * float32(i-col[0])) + (offset / 2)
1216				}
1217				yCollect += vState.Height + vState.Margin.Bottom + vState.Border.Width + vState.Margin.Top + vState.Border.Width
1218				propagateOffsets(&n.Children[i], vState.X, yStore, vState.X, vState.Y, state)
1219				(*state)[v.Properties.Id] = vState
1220			}
1221		}
1222	}
1223}
1224
1225func alignCols(cols [][]int, n *element.Node, state *map[string]element.State, align, content string, minWidths [][]float32) {
1226	s := *state
1227	self := s[n.Properties.Id]
1228
1229	if (align == "stretch" && content == "stretch") || (align == "stretch" && content == "normal") || (align == "normal" && content == "stretch") {
1230		return
1231	}
1232
1233	selfWidth := (self.Width - self.Padding.Left) - self.Padding.Right
1234
1235	var rowWidth float32
1236	colWidths := []float32{}
1237	for _, col := range cols {
1238		var maxWidth float32
1239		for i := col[0]; i <= col[1]; i++ {
1240			v := n.Children[i]
1241			vState := s[v.Properties.Id]
1242			vState.Width = setWidth(&v, state, minWidths[i][0])
1243			maxWidth = utils.Max(maxWidth, vState.Width+vState.Margin.Left+vState.Margin.Right+(vState.Border.Width*2))
1244			(*state)[v.Properties.Id] = vState
1245		}
1246		colWidths = append(colWidths, maxWidth)
1247		rowWidth += maxWidth
1248	}
1249	var xOffset float32
1250	for c, col := range cols {
1251
1252		if align != "normal" {
1253			// var offset float32
1254			for i := col[0]; i <= col[1]; i++ {
1255				v := n.Children[i]
1256				vState := s[v.Properties.Id]
1257				xStore := vState.X
1258				vState.X = self.X + self.Padding.Left + self.Border.Width + xOffset + vState.Margin.Left + vState.Border.Width
1259				if align == "center" {
1260					vState.X += ((colWidths[c] - (vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2))) / 2)
1261				} else if align == "end" || align == "flex-end" || align == "self-end" {
1262					vState.X += (colWidths[c] - (vState.Width + vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)))
1263				} else if align == "stretch" {
1264					vState.Width = (colWidths[c] - (vState.Margin.Left + vState.Margin.Right + (vState.Border.Width * 2)))
1265				}
1266				propagateOffsets(&n.Children[i], xStore, vState.Y, vState.X, vState.Y, state)
1267				(*state)[v.Properties.Id] = vState
1268			}
1269			xOffset += colWidths[c]
1270		} else {
1271			// if align is set to normal then make the elements the size of the column
1272			// the size of the column is
1273			for i := col[0]; i <= col[1]; i++ {
1274				v := n.Children[i]
1275				vState := s[v.Properties.Id]
1276				vState.Width = setWidth(&v, state, colWidths[c]-(vState.Margin.Left+vState.Margin.Right+(vState.Border.Width*2)))
1277				(*state)[v.Properties.Id] = vState
1278			}
1279		}
1280	}
1281
1282	var offset float32
1283	if selfWidth < rowWidth {
1284		selfWidth = rowWidth
1285	}
1286	if content == "center" {
1287		offset = ((selfWidth - rowWidth) / 2)
1288	}
1289	if content == "end" || content == "flex-end" {
1290		offset = (selfWidth - rowWidth)
1291	}
1292	if content == "space-evenly" {
1293		offset = (selfWidth - rowWidth) / (float32(len(cols) + 1))
1294	}
1295	if content == "space-between" {
1296		offset = (selfWidth - rowWidth) / (float32(len(cols) - 1))
1297	}
1298	if content == "space-around" {
1299		offset = (selfWidth - rowWidth) / (float32(len(cols)))
1300	}
1301	if content == "normal" || content == "stretch" {
1302		if align == "start" || align == "end" || content == "flex-end" {
1303			offset = (selfWidth - rowWidth) / (float32(len(cols)))
1304		}
1305		if align == "center" {
1306			offset = ((selfWidth - rowWidth) / (float32(len(cols))))
1307		}
1308	}
1309	for c, col := range cols {
1310
1311		for i := col[0]; i <= col[1]; i++ {
1312			v := n.Children[i]
1313			vState := s[v.Properties.Id]
1314			xStore := vState.X
1315			if content == "center" || content == "end" || content == "flex-end" {
1316				vState.X += offset
1317			} else if content == "space-evenly" {
1318				vState.X += offset * float32(c+1)
1319			} else if content == "space-between" {
1320				vState.X += offset * float32(c)
1321			} else if content == "space-around" {
1322				if c == 0 {
1323					vState.X += offset / 2
1324				} else {
1325					vState.X += (offset * float32(c)) + (offset / 2)
1326				}
1327			} else if content == "normal" || content == "stretch" {
1328				if align == "start" {
1329					vState.X += offset * float32(c)
1330				}
1331				if align == "end" || content == "flex-end" {
1332					vState.X += offset * float32(c+1)
1333				}
1334				if align == "center" {
1335					if c == 0 {
1336						vState.X += offset / 2
1337					} else {
1338						vState.X += (offset * float32(c)) + (offset / 2)
1339					}
1340				}
1341			}
1342			propagateOffsets(&n.Children[i], xStore, vState.Y, vState.X, vState.Y, state)
1343			(*state)[v.Properties.Id] = vState
1344		}
1345	}
1346}