Commits
Diff
diff --git a/cstyle/plugins/inline/main.go b/cstyle/plugins/inline/main.go
index c31bf86..b633264 100644
--- a/cstyle/plugins/inline/main.go
+++ b/cstyle/plugins/inline/main.go
@@ -38 +38 @@ func Init() cstyle.Plugin {
- if self.X+xCollect+self.Width > ((parent.Width)-parent.Padding.Right)+parent.X+parent.Border.Width && i > 0 {
+ if self.X+xCollect+self.Width > ((parent.Width)-parent.Padding.Right)+parent.X && i > 0 {
package inline
import (
"gui/cstyle"
"gui/element"
)
func Init() cstyle.Plugin {
return cstyle.Plugin{
Selector: func(n *element.Node) bool {
styles := map[string]string{
"display": "inline",
}
matches := true
for name, value := range styles {
if (n.Style[name] != value || n.Style[name] == "") && !(value == "*") {
matches = false
}
}
return matches
},
Level: 1,
Handler: func(n *element.Node, state *map[string]element.State) {
s := *state
self := s[n.Properties.Id]
parent := s[n.Parent.Properties.Id]
copyOfX := self.X
copyOfY := self.Y
xCollect := float32(0)
for i, v := range n.Parent.Children {
vState := s[v.Properties.Id]
if v.Style["position"] != "absolute" {
if v.Style["display"] != "inline" {
xCollect = 0
} else {
if v.Properties.Id == n.Properties.Id {
if self.X+xCollect+self.Width > ((parent.Width)-parent.Padding.Right)+parent.X+parent.Border.Width && i > 0 {
// Break Node
sibling := s[n.Parent.Children[i-1].Properties.Id]
self.Y += sibling.Height
self.X = copyOfX
} else if i > 0 {
// Node did not break
self.X += xCollect
}
break
} else {
if colliderDetection(vState, self) {
xCollect += vState.Width
} else {
xCollect = vState.Width
self.Y = vState.Y
}
}
}
}
}
propagateOffsets(n, copyOfX, copyOfY, self, state)
(*state)[n.Properties.Id] = self
},
}
}
func propagateOffsets(n *element.Node, copyOfX, copyOfY float32, self element.State, state *map[string]element.State) {
s := *state
for _, v := range n.Children {
vState := s[v.Properties.Id]
vState.X += self.X - copyOfX
vState.Y += self.Y - copyOfY
if len(v.Children) > 0 {
propagateOffsets(&v, copyOfX, copyOfY, self, state)
}
(*state)[v.Properties.Id] = vState
}
}
func colliderDetection(s1, s2 element.State) bool {
s1Min := s1.Y
s1Max := s1.Y + s1.Height
s2Min := s2.Y
s2Max := s2.Y + s2.Height
return s1Min > s2Min && s1Min < s2Max || s1Max > s2Min && s1Min < s2Max || s2Min > s1Min && s2Min < s1Max || s2Max > s1Min && s2Min < s1Max
}