CStyle Plugins
Plugins add the ability to choose what parts of the HTML/CSS spec you add to your application. If you are trying to keep compile sizes small you can remove as many as you need to reach your target size. Here we will go over the basics of how they work and how to use them.
The difference between plugins and transformers is, plugins have a order when they need to be executed and run after the state has been initialised. Transformers on the other hand require nothing but the DOM and the init style definitions. Transformers are used to transform things like an ul tag into a simpler div structure and plugins are used mainly to compute styles outside of the main function (see flex, inline, etc...).
1type Plugin struct {
2 Selector func(*element.Node) bool
3 Level int
4 Handler func(*element.Node, *map[string]element.State)
5}
A plugin is a struct defined in CStyle, in contains three properties:
- Selector
- A function that determines if the plugin should run.
- Level
- Level of priority in which to execute
- All library level should be between 0 and 2
- All others should be greater than 2
- Handler
- Callback function that provides a pointer to a element that matches the properties of Styles
# AddPlugin?(go)
Add Plugin is the CStyle function that add the plugin to the top level cstyle.Plugins array where it is used within the ComputeNodeStyle
function.
# Usage
1css.AddPlugin(block.Init())
The first step in processing the plugins before running there handler functions is to sort them by their levels. We need to sort the plugins by their level because in the example of flex, it relys on a parent element being block position so it can compute styles based of the positioning of its parent elements. If flex was ran before block then it would have nothing to build apon. This is also the reason that if you are building a custom plugin it is reccomended to keep the level above 2 as anything after 2 will have the assumed styles to build apon.
// Sorting the array by the Level field sort.Slice(plugins, func(i, j int) bool { return plugins[i].Level < plugins[j].Level })
After we have the sorted plugins we can check if the current element matches the Styles
of the plugin. The matching is a all of nothing matching system, if one property is missing then the plugin wil not be ran. If it does match then a pointer to the element.Node
(n) is passed to the handler.
for _, v := range plugins { matches := true for name, value := range v.Styles { if styleMap[name] != value && !(value == "*") { matches = false } } if matches { v.Handler(n) } }
# plugins/block
Here is the code for the block styling plugin, it is recommended to keep this standard format.
All other plugins can be found in the cstyle/plugins folder
1package block
2
3import (
4 "gui/cstyle"
5 "gui/element"
6)
7
8func Init() cstyle.Plugin {
9 return cstyle.Plugin{
10 Selector: func(n *element.Node) bool {
11 styles := map[string]string{
12 "display": "block",
13 }
14 matches := true
15 for name, value := range styles {
16 if n.Style[name] != value && !(value == "*") && n.Style[name] != "" {
17 matches = false
18 }
19 }
20 return matches
21 },
22 Level: 0,
23 Handler: func(n *element.Node, state *map[string]element.State) {
24 s := *state
25 self := s[n.Properties.Id]
26 // parent := s[n.Parent.Properties.Id]
27
28 // If the element is display block and the width is unset then make it 100%
29
30 // if self.Style["width"] == "" {
31 // self.Width, _ = utils.ConvertToPixels("100%", self.EM, parent.Width)
32 // fmt.Println(self.Margin)
33
34 // // self.Width -= (self.Padding.Right + self.Padding.Left)
35 // // self.Height -= (self.Padding.Top + self.Padding.Bottom)
36 // }
37
38 // if self.X+self.Width+(self.Border.Width*2) > parent.Width {
39 // self.Width = parent.Width
40 // self.Width -= (self.Margin.Right + self.Margin.Left)
41 // self.Width -= (self.Border.Width * 2)
42 // self.Height -= (self.Margin.Top + self.Margin.Bottom)
43 // }
44
45 (*state)[n.Properties.Id] = self
46 },
47 }
48}
1package cstyle
2
3import (
4 "fmt"
5 "gui/color"
6 "gui/element"
7 "gui/font"
8 "gui/parser"
9 "gui/utils"
10 "os"
11 "slices"
12 "sort"
13 "strconv"
14 "strings"
15)
16
17// !TODO: Make a fine selector to target tags and if it has children or not etc
18// + could copy the transformers but idk
19type Plugin struct {
20 Selector func(*element.Node) bool
21 Level int
22 Handler func(*element.Node, *map[string]element.State)
23}
24
25type Transformer struct {
26 Selector func(*element.Node) bool
27 Handler func(element.Node, *CSS) element.Node
28}
29
30type CSS struct {
31 Width float32
32 Height float32
33 StyleSheets []map[string]map[string]string
34 Plugins []Plugin
35 Transformers []Transformer
36 Document *element.Node
37}
38
39func (c *CSS) Transform(n element.Node) element.Node {
40 for _, v := range c.Transformers {
41 if v.Selector(&n) {
42 n = v.Handler(n, c)
43 }
44 }
45 for i := 0; i < len(n.Children); i++ {
46 v := n.Children[i]
47 tc := c.Transform(v)
48 n = *tc.Parent
49 n.Children[i] = tc
50 }
51
52 return n
53}
54
55func (c *CSS) StyleSheet(path string) {
56 // Parse the CSS file
57 dat, _ := os.ReadFile(path)
58 styles := parser.ParseCSS(string(dat))
59
60 c.StyleSheets = append(c.StyleSheets, styles)
61}
62
63func (c *CSS) StyleTag(css string) {
64 styles := parser.ParseCSS(css)
65 c.StyleSheets = append(c.StyleSheets, styles)
66}
67
68var inheritedProps = []string{
69 "color",
70 "cursor",
71 "font",
72 "font-family",
73 "font-size",
74 "font-style",
75 "font-weight",
76 "letter-spacing",
77 "line-height",
78 // "text-align",
79 "text-indent",
80 "text-justify",
81 "text-shadow",
82 "text-transform",
83 "text-decoration",
84 "visibility",
85 "word-spacing",
86 "display",
87}
88
89func (c *CSS) GetStyles(n element.Node) map[string]string {
90 styles := map[string]string{}
91
92 if n.Parent != nil {
93 ps := c.GetStyles(*n.Parent)
94 for _, v := range inheritedProps {
95 if ps[v] != "" {
96 styles[v] = ps[v]
97 }
98 }
99 }
100 for k, v := range n.Style {
101 styles[k] = v
102 }
103 hovered := false
104 if slices.Contains(n.ClassList.Classes, ":hover") {
105 hovered = true
106 }
107
108 for _, styleSheet := range c.StyleSheets {
109 for selector := range styleSheet {
110 // fmt.Println(selector, n.Properties.Id)
111 key := selector
112 if strings.Contains(selector, ":hover") && hovered {
113 selector = strings.Replace(selector, ":hover", "", -1)
114 }
115 if element.TestSelector(selector, &n) {
116 for k, v := range styleSheet[key] {
117 styles[k] = v
118 }
119 }
120
121 }
122 }
123
124 // This is different than node.Style
125 // temp1 = <span style=​"color:​#a6e22e">​CSS​</span>​
126 // temp1.style == CSSStyleDeclaration {0: 'color', accentColor: '', additiveSymbols: '', alignContent: '', alignItems: '', alignSelf: '', …}
127 // temp1.getAttribute("style") == 'color:#a6e22e'
128 inline := parser.ParseStyleAttribute(n.GetAttribute("style") + ";")
129 styles = utils.Merge(styles, inline)
130 // add hover and focus css events
131
132 if n.Parent != nil {
133 if styles["z-index"] == "" && n.Parent.Style["z-index"] != "" {
134 z, _ := strconv.Atoi(n.Parent.Style["z-index"])
135 z += 1
136 styles["z-index"] = strconv.Itoa(z)
137 }
138 }
139
140 return styles
141}
142
143func (c *CSS) AddPlugin(plugin Plugin) {
144 c.Plugins = append(c.Plugins, plugin)
145}
146
147func (c *CSS) AddTransformer(transformer Transformer) {
148 c.Transformers = append(c.Transformers, transformer)
149}
150
151func CheckNode(n *element.Node, state *map[string]element.State) {
152 s := *state
153 self := s[n.Properties.Id]
154
155 fmt.Println(n.TagName, n.Properties.Id)
156 fmt.Printf("ID: %v\n", n.Id)
157 fmt.Printf("EM: %v\n", self.EM)
158 fmt.Printf("Parent: %v\n", n.Parent.TagName)
159 fmt.Printf("Classes: %v\n", n.ClassList.Classes)
160 fmt.Printf("Text: %v\n", n.InnerText)
161 fmt.Printf("X: %v, Y: %v, Z: %v\n", self.X, self.Y, self.Z)
162 fmt.Printf("Width: %v, Height: %v\n", self.Width, self.Height)
163 fmt.Printf("Styles: %v\n", n.Style)
164 // fmt.Printf("Background: %v\n", self.Background)
165 // fmt.Printf("Border: %v\n\n\n", self.Border)
166}
167
168func (c *CSS) ComputeNodeStyle(n *element.Node, state *map[string]element.State) *element.Node {
169
170 // Head is not renderable
171 if utils.IsParent(*n, "head") {
172 return n
173 }
174
175 plugins := c.Plugins
176
177 s := *state
178 self := s[n.Properties.Id]
179 parent := s[n.Parent.Properties.Id]
180
181 self.Background = color.Parse(n.Style, "background")
182 self.Border, _ = CompleteBorder(n.Style, self, parent)
183
184 fs, _ := utils.ConvertToPixels(n.Style["font-size"], parent.EM, parent.Width)
185 self.EM = fs
186
187 if n.Style["display"] == "none" {
188 self.X = 0
189 self.Y = 0
190 self.Width = 0
191 self.Height = 0
192 return n
193 }
194
195 // Set Z index value to be sorted in window
196 if n.Style["z-index"] != "" {
197 z, _ := strconv.Atoi(n.Style["z-index"])
198 self.Z = float32(z)
199 }
200
201 if parent.Z > 0 {
202 self.Z = parent.Z + 1
203 }
204
205 (*state)[n.Properties.Id] = self
206
207 wh := utils.GetWH(*n, state)
208 width := wh.Width
209 height := wh.Height
210
211 x, y := parent.X, parent.Y
212 // !NOTE: Would like to consolidate all XY function into this function like WH
213 offsetX, offsetY := utils.GetXY(n, state)
214 x += offsetX
215 y += offsetY
216
217 var top, left, right, bottom bool = false, false, false, false
218
219 m := utils.GetMP(*n, wh, state, "margin")
220 p := utils.GetMP(*n, wh, state, "padding")
221
222 self.Margin = m
223 self.Padding = p
224
225 if n.Style["position"] == "absolute" {
226 bas := utils.GetPositionOffsetNode(n)
227 base := s[bas.Properties.Id]
228 if n.Style["top"] != "" {
229 v, _ := utils.ConvertToPixels(n.Style["top"], self.EM, parent.Width)
230 y = v + base.Y
231 top = true
232 }
233 if n.Style["left"] != "" {
234 v, _ := utils.ConvertToPixels(n.Style["left"], self.EM, parent.Width)
235 x = v + base.X
236 left = true
237 }
238 if n.Style["right"] != "" {
239 v, _ := utils.ConvertToPixels(n.Style["right"], self.EM, parent.Width)
240 x = (base.Width - width) - v
241 right = true
242 }
243 if n.Style["bottom"] != "" {
244 v, _ := utils.ConvertToPixels(n.Style["bottom"], self.EM, parent.Width)
245 y = (base.Height - height) - v
246 bottom = true
247 }
248
249 } else {
250 for i, v := range n.Parent.Children {
251 if v.Style["position"] != "absolute" {
252 if v.Properties.Id == n.Properties.Id {
253 if i-1 > 0 {
254 sib := n.Parent.Children[i-1]
255 sibling := s[sib.Properties.Id]
256 if sib.Style["position"] != "absolute" {
257 if n.Style["display"] == "inline" {
258 if sib.Style["display"] == "inline" {
259 y = sibling.Y
260 } else {
261 y = sibling.Y + sibling.Height
262 }
263 } else {
264 y = sibling.Y + sibling.Height + (sibling.Border.Width * 2) + sibling.Margin.Bottom
265 }
266 }
267
268 }
269 break
270 } else if n.Style["display"] != "inline" {
271 vState := s[v.Properties.Id]
272 y += vState.Margin.Top + vState.Margin.Bottom + vState.Padding.Top + vState.Padding.Bottom + vState.Height + (self.Border.Width)
273 }
274 }
275 }
276 }
277
278 // Display modes need to be calculated here
279
280 relPos := !top && !left && !right && !bottom
281
282 if left || relPos {
283 x += m.Left
284 }
285 if top || relPos {
286 y += m.Top
287 }
288 if right {
289 x -= m.Right
290 }
291 if bottom {
292 y -= m.Bottom
293 }
294
295 self.X = x
296 self.Y = y
297 self.Width = width
298 self.Height = height
299 (*state)[n.Properties.Id] = self
300
301 if !utils.ChildrenHaveText(n) && len(n.InnerText) > 0 {
302 // Confirm text exists
303 if len(strings.TrimSpace(n.InnerText)) > 0 {
304 n.InnerText = strings.TrimSpace(n.InnerText)
305 self = genTextNode(n, state)
306 }
307 }
308
309 (*state)[n.Properties.Id] = self
310 (*state)[n.Parent.Properties.Id] = parent
311
312 // Call children here
313 // !TODO: Make something that stops rendering things out of fov
314 fmt.Println("!HER", n.Properties.Id, self.Width, self.Height)
315
316 if self.Y < c.Height {
317 var childYOffset float32
318 for i := 0; i < len(n.Children); i++ {
319 v := n.Children[i]
320 v.Parent = n
321 // This is were the tainting comes from
322 n.Children[i] = *c.ComputeNodeStyle(&v, state)
323
324 cState := (*state)[n.Children[i].Properties.Id]
325 if n.Style["height"] == "" {
326 if v.Style["position"] != "absolute" && cState.Y+cState.Height > childYOffset {
327 childYOffset = cState.Y + cState.Height
328 self.Height = (cState.Y - self.Border.Width) - (self.Y) + cState.Height
329 self.Height += cState.Margin.Top
330 self.Height += cState.Margin.Bottom
331 self.Height += cState.Padding.Top
332 self.Height += cState.Padding.Bottom
333 }
334 }
335 if cState.Width > self.Width {
336 self.Width = cState.Width
337 }
338 }
339 } else {
340 return n
341 }
342
343 self.Height += self.Padding.Bottom
344
345 (*state)[n.Properties.Id] = self
346
347 // Sorting the array by the Level field
348 sort.Slice(plugins, func(i, j int) bool {
349 return plugins[i].Level < plugins[j].Level
350 })
351
352 for _, v := range plugins {
353 if v.Selector(n) {
354 v.Handler(n, state)
355 }
356 }
357
358 CheckNode(n, state)
359
360 return n
361}
362
363func CompleteBorder(cssProperties map[string]string, self, parent element.State) (element.Border, error) {
364 // Split the shorthand into components
365 borderComponents := strings.Fields(cssProperties["border"])
366
367 // Ensure there are at least 1 component (width or style or color)
368 if len(borderComponents) >= 1 {
369 width := "0px" // Default width
370 style := "solid"
371 borderColor := "#000000" // Default color
372
373 // Extract style and color if available
374 if len(borderComponents) >= 1 {
375 width = borderComponents[0]
376 }
377
378 // Extract style and color if available
379 if len(borderComponents) >= 2 {
380 style = borderComponents[1]
381 }
382 if len(borderComponents) >= 3 {
383 borderColor = borderComponents[2]
384 }
385
386 parsedColor, _ := color.Color(borderColor)
387
388 w, _ := utils.ConvertToPixels(width, self.EM, parent.Width)
389
390 return element.Border{
391 Width: w,
392 Style: style,
393 Color: parsedColor,
394 Radius: cssProperties["border-radius"],
395 }, nil
396 }
397
398 return element.Border{}, fmt.Errorf("invalid border shorthand format")
399}
400
401func genTextNode(n *element.Node, state *map[string]element.State) element.State {
402 s := *state
403 self := s[n.Properties.Id]
404 parent := s[n.Parent.Properties.Id]
405
406 text := element.Text{}
407
408 bold, italic := false, false
409
410 if n.Style["font-weight"] == "bold" {
411 bold = true
412 }
413
414 if n.Style["font-style"] == "italic" {
415 italic = true
416 }
417
418 if text.Font == nil {
419 f, _ := font.LoadFont(n.Style["font-family"], int(self.EM), bold, italic)
420 text.Font = f
421 }
422
423 letterSpacing, _ := utils.ConvertToPixels(n.Style["letter-spacing"], self.EM, parent.Width)
424 wordSpacing, _ := utils.ConvertToPixels(n.Style["word-spacing"], self.EM, parent.Width)
425 lineHeight, _ := utils.ConvertToPixels(n.Style["line-height"], self.EM, parent.Width)
426 if lineHeight == 0 {
427 lineHeight = self.EM + 3
428 }
429
430 text.LineHeight = int(lineHeight)
431 text.WordSpacing = int(wordSpacing)
432 text.LetterSpacing = int(letterSpacing)
433 wb := " "
434
435 if n.Style["word-wrap"] == "break-word" {
436 wb = ""
437 }
438
439 if n.Style["text-wrap"] == "wrap" || n.Style["text-wrap"] == "balance" {
440 wb = ""
441 }
442
443 var dt float32
444
445 if n.Style["text-decoration-thickness"] == "auto" || n.Style["text-decoration-thickness"] == "" {
446 dt = self.EM / 7
447 } else {
448 dt, _ = utils.ConvertToPixels(n.Style["text-decoration-thickness"], self.EM, parent.Width)
449 }
450
451 col := color.Parse(n.Style, "font")
452
453 self.Color = col
454
455 text.Color = col
456 text.DecorationColor = color.Parse(n.Style, "decoration")
457 text.Align = n.Style["text-align"]
458 text.WordBreak = wb
459 text.WordSpacing = int(wordSpacing)
460 text.LetterSpacing = int(letterSpacing)
461 text.WhiteSpace = n.Style["white-space"]
462 text.DecorationThickness = int(dt)
463 text.Overlined = n.Style["text-decoration"] == "overline"
464 text.Underlined = n.Style["text-decoration"] == "underline"
465 text.LineThrough = n.Style["text-decoration"] == "linethrough"
466 text.EM = int(self.EM)
467 text.Width = int(parent.Width)
468 text.Text = n.InnerText
469
470 if n.Style["word-spacing"] == "" {
471 text.WordSpacing = font.MeasureSpace(&text)
472 }
473
474 img, width := font.Render(&text)
475 self.Texture = img
476
477 if n.Style["height"] == "" {
478 self.Height = float32(text.LineHeight)
479 }
480
481 if n.Style["width"] == "" {
482 self.Width = float32(width)
483 }
484
485 return self
486}